Andersen et al take on a rather daunting design challenge namely, how to ease the sense of privation felt by people who are emotionally close but physically distant from one another. In …
H Kim, H Lee - Computers in Human Behavior, 2023 - Elsevier
As a new paradigm for experiencing virtual worlds, metaverses are beginning to gain traction as a new way to enjoy the performing arts. Additionally, as its feasibility as a new …
In the 1982 movie Tron, a computer-game designer named Kevin Flynn (Jeff Bridges) is literally zapped into the electronic game world he created. In this environment, he gets to …
Persuasive games exist for a wide variety of objectives, from marketing, to healthcare and activism. Some of the more socially-aware ones cast players as members of disenfranchised …
T Oleksy, A Wnuk, M Piskorska - Computers in Human Behavior, 2023 - Elsevier
The most ambitious visions of metaverse technology promise to create virtual places that offer the same possibilities as the real world. However, as any novel technology, the …
MAY–JUNE 2014 INTERACTIONS 35 INTERACTIONS. ACM. ORG photographbyjoh np aulb ic hard play, bound by rules and arbitrary obstacles, that defines winners and losers …
The metaverse, a digital immersive environment in which people interact by using immersive technologies, is shaping a new way for people to interact and socialise. Forecasts predict …
V Kaptelinin, B Nardi - Proceedings of the SIGCHI conference on human …, 2012 - dl.acm.org
Interpretations of the concept of" affordances" in HCI are becoming increasingly diverse, extending well beyond the original Gibsonian meaning. We discuss some of the key …
C Chen, KZK Zhang, Z Chu, M Lee - Internet Research, 2024 - emerald.com
Purpose In the growing information systems (IS) literature on metaverse, augmented reality (AR) technology is regarded as a cornerstone of the metaverse which enables interaction …