Fitting smooth surfaces to dense polygon meshes

V Krishnamurthy, M Levoy - Proceedings of the 23rd annual conference …, 1996 - dl.acm.org
Recent progress in acquiring shape from range data permits the acquisition of seamless
million-polygon meshes from physical models. In this paper, we present an algorithm and …

[PDF][PDF] Automatic reconstruction of B-spline surfaces of arbitrary topological type

M Eck, H Hoppe - Proceedings of the 23rd annual conference on …, 1996 - dl.acm.org
Creating freeform surfaces is a challenging task even with advanced geometric modeling
systems. Laser range scanners offer a promising alternative for model acquisition—the 3D …

[PDF][PDF] Simplification envelopes

J Cohen, A Varshney, D Manocha, G Turk… - Proceedings of the 23rd …, 1996 - dl.acm.org
We propose the idea of simplification envelopes for generating a hierarchy of level-of-detail
approximations for a given polygonal model. Our approach guarantees that all points of an …

Superfaces: Polygonal mesh simplification with bounded error

AD Kalvin, RH Taylor - IEEE Computer Graphics and …, 1996 - ieeexplore.ieee.org
The algorithm presented simplifies polyhedral meshes within prespecified tolerances based
on a bounded approximation criterion. The vertices in the simplified mesh are a proper …

Smooth surface approximation to serial cross-sections

H Park, K Kim - Computer-Aided Design, 1996 - Elsevier
The reconstruction of the surface model of an object from 2D cross-sections plays an
important role in many applications. In this paper, we present a method for surface …

[图书][B] Surface simplification inside a tolerance volume

A Guéziec - 1996 - cs.jhu.edu
We present a technique for simplifying a triangulated surface. Simplifying consists of
approximating the surface with another surface of lower triangle count. Our algorithm can …

Controlled topology simplification

T He, L Hong, A Varshney… - IEEE Transactions on …, 1996 - ieeexplore.ieee.org
We present a simple, robust, and practical method for object simplification for applications
where gradual elimination of high frequency details is desired. This is accomplished by …

Real-time multi-resolution modeling for complex virtual environments

V İşler, RWH Lau, M Green - Proceedings of the ACM Symposium on …, 1996 - dl.acm.org
The rendering and animation of complex scenes containing many objects represented by
large numbers of display primitives requires time proportional to the total number of …

SCROOGE: Perceptually‐Driven Polygon Reduction

M Reddy - Computer Graphics Forum, 1996 - Wiley Online Library
Many real‐time 3D graphics renderers represent each object as a collection of simple
polygons. The complexity of this polygon structure is of practical relevance because it can …

Compensating probe radius in free surface modelling with CMM: simulation and experiment

SH Suh, SK Lee, JJ Lee - International journal of production …, 1996 - Taylor & Francis
In surface measurement system using a touch probe, probe radius compensation is a key to
accuracy. In this paper, we investigate methods for compensating probe radius so that the …