Ray tracing point sampled geometry

G Schaufler, HW Jensen - … : Proceedings of the Eurographics Workshop in …, 2000 - Springer
We present a novel technique for ray tracing geometry represented by points. Our approach
makes it possible to render high quality ray traced images with global illumination using …

Fastsplats: Optimized splatting on rectilinear grids

J Huang, K Mueller, N Shareef… - … Visualization 2000. VIS …, 2000 - ieeexplore.ieee.org
Splatting is widely applied in many areas, including volume, point-based and image-based
rendering. Improvements to splatting, such as eliminating popping and color bleeding …

[图书][B] Randomized point sampling for output sensitive rendering of complex dynamic scenes

M Wand, M Fischer, FM auf der Heide - 2000 - researchgate.net
We present a new output-sensitive rendering algorithm, the randomized z-buffer algorithm. It
renders an image of a three dimensional scene of triangular primitives by reconstruction …

[PDF][PDF] Towards Point-Based Acquisition and Rendering of Large Real-World Environments

T WAGNER, S FLEISHMAN… - … Graphics (SIGGRAPH 2000 …, 2000 - sci.utah.edu
This paper describes a pipeline for the acquisition and rendering of large real-world
environments. In the acquisition phase, we use a laser rangefinder to capture the geometry …