[PDF][PDF] Landscape modeling

S Ervin, H Hasbrouck - Digital Techniques for Landscape …, 2001 - researchgate.net
Landscape Modeling Page 1 <33-LandscapeModeling contents.doc> 2003/2/27 製2006/9/10 印
217 地景模式-地景視覺化的數位技術 Landscape Modeling - Digital Techniques for Landscape …

Procedural modeling of cities

YIH Parish, P Müller - Proceedings of the 28th annual conference on …, 2001 - dl.acm.org
Modeling a city poses a number of problems to computer graphics. Every urban area has a
transportation network that follows population and environmental influences, and often a …

Texture synthesis over arbitrary manifold surfaces

LY Wei, M Levoy - Proceedings of the 28th annual conference on …, 2001 - dl.acm.org
Algorithms exist for synthesizing a wide variety of textures over rectangular domains.
However, it remains difficult to synthesize general textures over arbitrary manifold surfaces …

Texture mixing and texture movie synthesis using statistical learning

Z Bar-Joseph, R El-Yaniv, D Lischinski… - IEEE Transactions on …, 2001 - ieeexplore.ieee.org
We present an algorithm based on statistical learning for synthesizing static and time-
varying textures matching the appearance of an input texture. Our algorithm is general and …

Kizamu: A system for sculpting digital characters

RN Perry, SF Frisken - Proceedings of the 28th annual conference on …, 2001 - dl.acm.org
This paper presents Kizamu, a computer-based sculpting system for creating digital
characters for the entertainment industry. Kizamu incorporates a blend of new algorithms …

A physically-based night sky model

HW Jensen, F Durand, J Dorsey, MM Stark… - Proceedings of the 28th …, 2001 - dl.acm.org
This paper presents a physically-based model of the night sky for realistic image synthesis.
We model both the direct appearance of the night sky and the illumination coming from the …

Interactive sampling and rendering for complex and procedural geometry

M Stamminger, G Drettakis - … Proceedings of the Eurographics Workshop in …, 2001 - Springer
We present a new sampling method for procedural and complex geometries, which allows
interactive point-based modeling and rendering of such scenes. For a variety of scenes …

Constructive hypervolume modeling

A Pasko, V Adzhiev, B Schmitt, C Schlick - Graphical models, 2001 - Elsevier
This paper deals with modeling point sets with attributes. A point set in a geometric space of
an arbitrary dimension is a geometric model of a real/abstract object or process under …

Virtual Reality for archaelogical explanation. Beyond" picturesque" reconstruction

JA Barceló - Archeologia e calcolatori, 2001 - ddd.uab.cat
In this paper, a general framework for using Virtual Reality techniques in the domain of
Archaeological Visualisation is presented. It is argued that" visualising" is not the same as" …

Perlin noise pixel shaders

JC Hart - Proceedings of the ACM SIGGRAPH/EUROGRAPHICS …, 2001 - dl.acm.org
While working on a method for supporting real-time procedural solid texturing, we
developed a general purpose multipass pixel shader to generate the Perlin noise function …