YIH Parish, P Müller - Proceedings of the 28th annual conference on …, 2001 - dl.acm.org
Modeling a city poses a number of problems to computer graphics. Every urban area has a transportation network that follows population and environmental influences, and often a …
LY Wei, M Levoy - Proceedings of the 28th annual conference on …, 2001 - dl.acm.org
Algorithms exist for synthesizing a wide variety of textures over rectangular domains. However, it remains difficult to synthesize general textures over arbitrary manifold surfaces …
We present an algorithm based on statistical learning for synthesizing static and time- varying textures matching the appearance of an input texture. Our algorithm is general and …
RN Perry, SF Frisken - Proceedings of the 28th annual conference on …, 2001 - dl.acm.org
This paper presents Kizamu, a computer-based sculpting system for creating digital characters for the entertainment industry. Kizamu incorporates a blend of new algorithms …
This paper presents a physically-based model of the night sky for realistic image synthesis. We model both the direct appearance of the night sky and the illumination coming from the …
M Stamminger, G Drettakis - … Proceedings of the Eurographics Workshop in …, 2001 - Springer
We present a new sampling method for procedural and complex geometries, which allows interactive point-based modeling and rendering of such scenes. For a variety of scenes …
This paper deals with modeling point sets with attributes. A point set in a geometric space of an arbitrary dimension is a geometric model of a real/abstract object or process under …
JA Barceló - Archeologia e calcolatori, 2001 - ddd.uab.cat
In this paper, a general framework for using Virtual Reality techniques in the domain of Archaeological Visualisation is presented. It is argued that" visualising" is not the same as" …
JC Hart - Proceedings of the ACM SIGGRAPH/EUROGRAPHICS …, 2001 - dl.acm.org
While working on a method for supporting real-time procedural solid texturing, we developed a general purpose multipass pixel shader to generate the Perlin noise function …