Efficient simplification of point-sampled surfaces

M Pauly, M Gross, LP Kobbelt - IEEE Visualization, 2002. VIS …, 2002 - ieeexplore.ieee.org
We introduce, analyze and quantitatively compare a number of surface simplification
methods for point-sampled geometry. We have implemented incremental and hierarchical …

Real-time 3D model acquisition

S Rusinkiewicz, O Hall-Holt, M Levoy - ACM Transactions on Graphics …, 2002 - dl.acm.org
The digitization of the 3D shape of real objects is a rapidly expanding field, with applications
in entertainment, design, and archaeology. We propose a new 3D model acquisition system …

Pointshop 3D: An interactive system for point-based surface editing

M Zwicker, M Pauly, O Knoll, M Gross - ACM Transactions on Graphics …, 2002 - dl.acm.org
We present a system for interactive shape and appearance editing of 3D point-sampled
geometry. By generalizing conventional 2D pixel editors, our system supports a great variety …

Perspective shadow maps

M Stamminger, G Drettakis - Proceedings of the 29th annual conference …, 2002 - dl.acm.org
Shadow maps are probably the most widely used means for the generation of shadows,
despite their well known aliasing problems. In this paper we introduce perspective shadow …

EWA splatting

M Zwicker, H Pfister, J Van Baar… - IEEE Transactions on …, 2002 - ieeexplore.ieee.org
We present a framework for high quality splatting based on elliptical Gaussian kernels. To
avoid aliasing artifacts, we introduce the concept of a resampling filter, combining a …

[HTML][HTML] Efficient high quality rendering of point sampled geometry.

M Botsch, A Wiratanaya… - Rendering Techniques, 2002 - graphics.rwth-aachen.de
We propose a highly efficient hierarchical representation for point sampled geometry that
automatically balances sampling density and point coordinate quantization. The …

Interactive animation of ocean waves

D Hinsinger, F Neyret, MP Cani - Proceedings of the 2002 ACM …, 2002 - dl.acm.org
We present an adaptive scheme for the interactive animation and display of ocean waves far
from the coast. Relying on a procedural wave model, the method restricts computations to …

Image-based 3D photography using opacity hulls

W Matusik, H Pfister, A Ngan, P Beardsley… - ACM Transactions on …, 2002 - dl.acm.org
We have built a system for acquiring and displaying high quality graphical models of objects
that are impossible to scan with traditional scanners. Our system can acquire highly specular …

Object space EWA surface splatting: A hardware accelerated approach to high quality point rendering

L Ren, H Pfister, M Zwicker - Computer Graphics Forum, 2002 - Wiley Online Library
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering
of point‐sampled 3D objects. EWA surface splatting renders water‐tight surfaces of complex …

[图书][B] Interactive visualization of complex plant ecosystems

O Deussen, C Colditz, M Stamminger, G Drettakis - 2002 - ieeexplore.ieee.org
We present a method for interactive rendering of large outdoor scenes. Complex polygonal
plant models and whole plant populations are represented by relatively small sets of point …