S Rusinkiewicz, O Hall-Holt, M Levoy - ACM Transactions on Graphics …, 2002 - dl.acm.org
The digitization of the 3D shape of real objects is a rapidly expanding field, with applications in entertainment, design, and archaeology. We propose a new 3D model acquisition system …
We present a system for interactive shape and appearance editing of 3D point-sampled geometry. By generalizing conventional 2D pixel editors, our system supports a great variety …
Shadow maps are probably the most widely used means for the generation of shadows, despite their well known aliasing problems. In this paper we introduce perspective shadow …
We present a framework for high quality splatting based on elliptical Gaussian kernels. To avoid aliasing artifacts, we introduce the concept of a resampling filter, combining a …
M Botsch, A Wiratanaya… - Rendering Techniques, 2002 - graphics.rwth-aachen.de
We propose a highly efficient hierarchical representation for point sampled geometry that automatically balances sampling density and point coordinate quantization. The …
D Hinsinger, F Neyret, MP Cani - Proceedings of the 2002 ACM …, 2002 - dl.acm.org
We present an adaptive scheme for the interactive animation and display of ocean waves far from the coast. Relying on a procedural wave model, the method restricts computations to …
We have built a system for acquiring and displaying high quality graphical models of objects that are impossible to scan with traditional scanners. Our system can acquire highly specular …
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point‐sampled 3D objects. EWA surface splatting renders water‐tight surfaces of complex …
We present a method for interactive rendering of large outdoor scenes. Complex polygonal plant models and whole plant populations are represented by relatively small sets of point …