" Alone together?" Exploring the social dynamics of massively multiplayer online games

N Ducheneaut, N Yee, E Nickell, RJ Moore - Proceedings of the SIGCHI …, 2006 - dl.acm.org
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little
empirical data is available to assess their players' social experiences. In this paper, we use …

Staying open to interpretation: engaging multiple meanings in design and evaluation

P Sengers, B Gaver - Proceedings of the 6th conference on Designing …, 2006 - dl.acm.org
Human-Computer Interaction (HCI) often focuses on how designers can develop systems
that convey a single, specific, clear interpretation of what they are for and how they should …

The frame of the game: Blurring the boundary between fiction and reality in mobile experiences

S Benford, A Crabtree, S Reeves, J Sheridan… - Proceedings of the …, 2006 - dl.acm.org
Mobile experiences that take place in public settings such as on city streets create new
opportunities for interweaving the fictional world of a performance or game with the everyday …

Designing for social data analysis

M Wattenberg, J Kriss - IEEE transactions on visualization and …, 2006 - ieeexplore.ieee.org
The NameVoyager, a Web-based visualization of historical trends in baby naming, has
proven remarkably popular. We describe design decisions behind the application and …

Watching the cars go round and round: designing for active spectating

M Esbjörnsson, B Brown, O Juhlin, D Normark… - Proceedings of the …, 2006 - dl.acm.org
Spectating at sport events is a common and popular leisure activity worldwide. Recently
spectating has also become a topic of interest to CHI, particularly the design of technology …

DJs' perspectives on interaction and awareness in nightclubs

C Gates, S Subramanian, C Gutwin - … of the 6th conference on Designing …, 2006 - dl.acm.org
Several researchers have recently proposed technology for crowd-and-DJ interactions in
nightclub environments. However, these attempts have not always met with success. In …

Formalising performative interaction

A Dix, JG Sheridan, S Reeves, S Benford… - … , and Verification: 12th …, 2006 - Springer
In this paper we attempt to formalise some of the basic attributes of performative interaction
against a background of sociological analysis in order to better understand how computer …

[PDF][PDF] Participant roles in socially expanded games

M Montola, A Waern - 2006): Pervasive 2006 …, 2006 - annikawaern.wordpress.com
One common feature in pervasive games is the way they obfuscate the social boundary of
play by involving non-players in the game in various ways. We discuss how several earlier …

Designing interactive environments for outdoors gaming and play

O Zuckerman, N Pares, S Benford… - CHI'06 Extended Abstracts …, 2006 - dl.acm.org
Recent years have seen an increase in the design of outdoor interactive environments. In
this SIG we want to discuss the key points in the design of an outdoor interactive …

Time to meet face-to-face and device-to-device

O Juhlin, M Östergren - Proceedings of the 8th conference on Human …, 2006 - dl.acm.org
We examine mobile face-to-face meeting support systems applied to public places and
analyse how the temporality of meetings influence the interaction between anonymous …