A survey of procedural techniques for city generation

G Kelly, H McCabe - The ITB Journal, 2006 - arrow.tudublin.ie
The computer game industry requires a skilled workforce and this combined with the
complexity of modern games, means that production costs are extremely high. One of the …

Modeling and rendering of metallic patinas

J Dorsey, P Hanrahany - ACM SIGGRAPH 2006 Courses, 2006 - dl.acm.org
An important component that has been missing from image synthesis is the effect of
weathering. In this paper, we present an approach for the modeling and rendering of one …

Interactive decal compositing with discrete exponential maps

R Schmidt, C Grimm, B Wyvill - ACM SIGGRAPH 2006 Papers, 2006 - dl.acm.org
A method is described for texturing surfaces using decals, images placed on the surface
using local parameterizations. Decal parameterizations are generated with a novel O (N log …

An alternative for Wang tiles: Colored edges versus colored corners

A Lagae, P Dutré - ACM Transactions on Graphics (TOG), 2006 - dl.acm.org
In this article we revisit the concept of Wang tiles and introduce corner tiles, square tiles with
colored corners. During past years, Wang tiles have become a valuable tool in computer …

Evolutionary image synthesis using a model of aesthetics

BJ Ross, W Ralph, H Zong - 2006 IEEE International …, 2006 - ieeexplore.ieee.org
The automatic synthesis of aesthetically pleasing images is investigated. Genetic
programming with multi-objective fi tness evaluation is used to evolve procedural texture …

Procedural modeling of urban land use

T Lechner, P Ren, B Watson, C Brozefski… - ACM SIGGRAPH 2006 …, 2006 - dl.acm.org
Cities are important elements of content in digital productions, but their complexity and size
make them very challenging to model. Few tools exist that can help artists with this work …

[PDF][PDF] Procedural house generation: A method for dynamically generating floor plans

J Martin - Proceedings of the Symposium on Interactive 3D …, 2006 - academia.edu
As the capability to render complex, realistic scenes in real time increases, many
applications of computer graphics are hitting the problem of manual model creation. In …

[PDF][PDF] Real-time editing, synthesis, and rendering of infinite landscapes on GPUs

J Schneider, T Boldte, R Westermann - Vision, modeling and visualization, 2006 - Citeseer
Recent advances in algorithms and graphics hardware have opened the possibility to
render large terrain fields at interactive rates on commodity PCs. Due to these advances it is …

From abstract digital models to rich virtual environments: landscape contexts in Kilmartin Glen, Scotland

SJ Winterbottom, D Long - Journal of archaeological science, 2006 - Elsevier
This study uses geographic information systems (GIS) based analyses and virtual reality
(VR) reconstructions, to explore landscape context for two types of Neolithic monuments …

A texture synthesis method for liquid animations

AW Bargteil, F Sin, JE Michaels, TG Goktekin… - ACM SIGGRAPH 2006 …, 2006 - dl.acm.org
Methods We have built our method from three relatively new computer graphics
technologies: the ability to track surface properties in liquid simulations, techniques to …