Performing perception—staging aesthetics of interaction

P Dalsgaard, LK Hansen - ACM Transactions on Computer-Human …, 2008 - dl.acm.org
In interaction design for experience-oriented uses of technology, a central facet of aesthetics
of interaction is rooted in the user's experience of herself “performing her perception.” By …

Performing thrill: designing telemetry systems and spectator interfaces for amusement rides

H Schnädelbach, S Rennick Egglestone… - Proceedings of the …, 2008 - dl.acm.org
Fairground: Thrill Laboratory was a series of live events that augmented the experience of
amusement rides. A wearable telemetry system captured video, audio, heart-rate and …

Lessons learned: game design for large public displays

M Finke, A Tang, R Leung, M Blackstock - Proceedings of the 3rd …, 2008 - dl.acm.org
This paper presents the design and deployment of Polar Defence, an interactive game for a
large public display. We designed this display based on a model of" users" and their …

Engaging the crowd: studies of audience-performer interaction

L Barkhuus, T Jørgensen - CHI'08 extended abstracts on Human factors …, 2008 - dl.acm.org
In this work-in-progress we explore audience behavior at large musical events and present
our prototype, a" cheering meter" developed to aid voting at rap competitions. We report from …

Designing for performative tangible interaction

JG Sheridan, N Bryan-Kinns - International Journal of Arts …, 2008 - inderscienceonline.com
We propose that designing tangibles for public interaction requires an understanding of both
functional and non-functional aspects informed by Live Art theories. In this paper, we outline …

Place as dialogue: Understanding and supporting the museum experience

J McCarthy, L Ciolfi - International Journal of Heritage Studies, 2008 - Taylor & Francis
This paper presents a dialogical approach to place, people and technology in museums.
The approach has been developed in response to concern for locative experience in …

Mobile collaborative live video mixing

A Engström, M Esbjörnsson, O Juhlin - Proceedings of the 10th …, 2008 - dl.acm.org
We report on design research investigating a possible combination of mobile collaborative
live video production and V Jing. In an attempt to better understand future forms of …

Renegade gaming: practices surrounding social use of the Nintendo DS handheld gaming system

C Szentgyorgyi, M Terry, E Lank - … of the SIGCHI Conference on Human …, 2008 - dl.acm.org
Today's handheld gaming systems allow players to engage in multiplayer games via ad-hoc,
wireless networking. They are also now sufficiently commonplace that it is possible to study …

Communicating art through interactive technology: new approaches for interaction design in art museums

KJ Kortbek, K Grønbæk - Proceedings of the 5th Nordic conference on …, 2008 - dl.acm.org
This paper discusses new approaches to interaction design for communication of art in the
physical museum space. In contrast to the widespread utilization of interactive technologies …

Flashlight jigsaw an exploratory study of an ad-hoc multi-player game on public displays

X Cao, M Massimi, R Balakrishnan - … of the 2008 ACM conference on …, 2008 - dl.acm.org
As large displays become prevalent in public spaces, they could be employed to create
novel game experiences for the public. We present an exploratory study of an ad-hoc multi …