[PDF][PDF] Automatic Reconstruction of Virtual Heritage Sites.

N Rodrigues, LG Magalhães, JP Moura, A Chalmers - VAST, 2008 - diglib.eg.org
The virtual reconstruction of heritage sites has been the focus of many projects. These
typically involve significant use of manual reconstruction techniques, and thus a great deal …

Incorporating legal rules on procedural house generation

N Rodrigues, M Dionísio, A Gonçalves… - Proceedings of the 24th …, 2008 - dl.acm.org
The increasing demand for larger and more complex virtual models arising from different
areas (eg design of virtual cities, video games and computer animated movies) creates the …

Rule-based generation of houses

LG Magalhaes, JP Moura - Computer Graphics & Geometry, 2008 - elibrary.ru
The manual creation of virtual environments is a demanding and costly task. With the
increasing demand for more complex models in different areas, such as the design of virtual …

[图书][B] Modellierung komplexer Gebäudefassaden in der Computergraphik

D Finkenzeller - 2008 - books.google.com
Die computergestützte Modellierung detaillierter Gebäudefassaden wird in der
Computeranimation usw. immer bedeutender. In dieser Arbeit werden neue Techniken …

[图书][B] Increasing the performance and realism of procedurally generated buildings

B Sowers - 2008 - search.proquest.com
As multimedia such as games and movies grow, so does the need for content. Textures, 3D
models, expansive terrain, sound effects, and other data must be generated to support and …

[引用][C] Desenvolvimento de um Arcabouço para a Geração Procedural e Visualização de Terrenos em Tempo-Real

FMN Miranda - 2008 - Universidade Federal de Minas …