Non-rigid structure from locally-rigid motion

J Taylor, AD Jepson… - 2010 IEEE Computer …, 2010 - ieeexplore.ieee.org
We introduce locally-rigid motion, a general framework for solving the M-point, N-view
structure-from-motion problem for unknown bodies deforming under orthography. The key …

Solid modeling of polyhedral objects by layered depth-normal images on the GPU

CCL Wang, YS Leung, Y Chen - Computer-Aided Design, 2010 - Elsevier
We introduce a novel solid modeling framework taking advantage of the architecture of
parallel computing on modern graphics hardware. Solid models in this framework are …

Approximate boolean operations on large polyhedral solids with partial mesh reconstruction

CCL Wang - IEEE transactions on visualization and computer …, 2010 - ieeexplore.ieee.org
We present a new approach to compute the approximate Boolean operations of two freeform
polygonal mesh solids efficiently with the help of Layered Depth Images (LDIs). After …

Out-of-core real-time visualization of massive 3D point clouds

R Richter, J Döllner - Proceedings of the 7th international conference on …, 2010 - dl.acm.org
This paper presents a point-based rendering approach to visualize massive sets of 3D
points in real-time. In many disciplines such as architecture, engineering, and archeology …

Scaling virtual worlds: Simulation requirements and challenges

H Liu, M Bowman, R Adams… - Proceedings of the …, 2010 - ieeexplore.ieee.org
Virtual worlds use simulation to create a fully-immersive 3D space in which users interact
and collaborate in real time. It is still a great challenge to scale virtual worlds to provide rich …

ASM: An adaptive simplification method for 3D point-based models

Z Yu, HS Wong, H Peng, Q Ma - Computer-Aided Design, 2010 - Elsevier
Due to the popularity of computer games and computer-animated movies, 3D models are
fast becoming an important element in multimedia applications. In addition to the …

Distributed scene graph to enable thousands of interacting users in a virtual environment

D Lake, M Bowman, H Liu - … on network and systems support for …, 2010 - ieeexplore.ieee.org
Virtual environments are currently limited to no more than a hundred interacting users by the
simulator-centric server architectures used for many of these applications. There are some …

Cone carving for surface reconstruction

S Shalom, A Shamir, H Zhang… - ACM SIGGRAPH Asia …, 2010 - dl.acm.org
We present cone carving, a novel space carving technique supporting topologically correct
surface reconstruction from an incomplete scanned point cloud. The technique utilizes the …

Visualizing the evolution and interaction of vortices and shear layers in time-dependent 3D flow

T Schafhitzel, K Baysal, M Vaaraniemi… - … on Visualization and …, 2010 - ieeexplore.ieee.org
In this paper, we present a visualization and tracking system for coherent structures. For this
purpose, we propose to consider shear stress-the stretching and shear of particles inside a …

Real time ray tracing of point-based models

S Kashyap, R Goradia, P Chaudhuri… - Proceedings of the 2010 …, 2010 - dl.acm.org
Mirroring the development of rendering algorithms for polygonal models, z-buffer style
rendering for point-based models has given way recently to more advanced methods. A fast …