Exertion games require investing physical effort. The fact that such games can support physical health is tempered by our limited understanding of how to design for engaging …
Location-sharing services have a long history in research, but have only recently become available for consumers. Most popular commercial location-sharing services differ from …
This paper presents a study that explores the issues of mobile multimodal interactions while on the move in the real world. Because multimodal interfaces allow new kinds of eyes and …
Y Xu, E Barba, I Radu, M Gandy… - … on Mixed and …, 2011 - ieeexplore.ieee.org
The game industry and related research communities have shown a surge of interest in reality-based interfaces that create “embodied” game play experiences. Handheld AR (HAR) …
An ethnographic study reveals how professional artists created a spectator interface for the interactive game Day of the Figurines, designing the size, shape, height and materials of two …
This paper identifies key themes of expressive interaction for VJs. VJs are visual artists who use digital media to express themselves to an audience during a live audio-visual …
Crowd-based events are generating new forms of crowd-based performative interaction. Nightclubs and festivals are at the cutting edge of crowd-based interaction with ubiquitous …
A long-term naturalistic study reveals how artists designed, visitors experienced, and curators and technicians maintained a public interactive artwork over a four year period. The …
AC Fyans, M Gurevich - NIME, 2011 - interactiveaudiolab.github.io
We present observations from two separate studies of spectators' perceptions of musical performances, one involving two acoustic instruments, the other two electronic instruments …