Starcraft from the stands: understanding the game spectator

G Cheung, J Huang - Proceedings of the SIGCHI conference on human …, 2011 - dl.acm.org
Video games are primarily designed for the players. However, video game spectating is also
a popular activity, boosted by the rise of online video sites and major gaming tournaments …

Designing sports: a framework for exertion games

FF Mueller, D Edge, F Vetere, MR Gibbs… - Proceedings of the …, 2011 - dl.acm.org
Exertion games require investing physical effort. The fact that such games can support
physical health is tempered by our limited understanding of how to design for engaging …

Performing a check-in: emerging practices, norms and'conflicts' in location-sharing using foursquare

H Cramer, M Rost, LE Holmquist - … of the 13th international conference on …, 2011 - dl.acm.org
Location-sharing services have a long history in research, but have only recently become
available for consumers. Most popular commercial location-sharing services differ from …

Multimodal mobile interactions: usability studies in real world settings

JR Williamson, A Crossan, S Brewster - Proceedings of the 13th …, 2011 - dl.acm.org
This paper presents a study that explores the issues of mobile multimodal interactions while
on the move in the real world. Because multimodal interfaces allow new kinds of eyes and …

Pre-patterns for designing embodied interactions in handheld augmented reality games

Y Xu, E Barba, I Radu, M Gandy… - … on Mixed and …, 2011 - ieeexplore.ieee.org
The game industry and related research communities have shown a surge of interest in
reality-based interfaces that create “embodied” game play experiences. Handheld AR (HAR) …

Creating the spectacle: Designing interactional trajectories through spectator interfaces

S Benford, A Crabtree, M Flintham… - ACM Transactions on …, 2011 - dl.acm.org
An ethnographic study reveals how professional artists created a spectator interface for the
interactive game Day of the Figurines, designing the size, shape, height and materials of two …

A VJ centered exploration of expressive interaction

J Hook, D Green, J McCarthy, S Taylor… - Proceedings of the …, 2011 - dl.acm.org
This paper identifies key themes of expressive interaction for VJs. VJs are visual artists who
use digital media to express themselves to an audience during a live audio-visual …

Graffito: crowd-based performative interaction at festivals

J Sheridan, N Bryan-Kinns, S Reeves… - CHI'11 Extended …, 2011 - dl.acm.org
Crowd-based events are generating new forms of crowd-based performative interaction.
Nightclubs and festivals are at the cutting edge of crowd-based interaction with ubiquitous …

Flypad: Designing trajectories in a large-scale permanent augmented reality installation

M Flintham, S Reeves, P Brundell, T Glover… - … 2011: Proceedings of …, 2011 - Springer
A long-term naturalistic study reveals how artists designed, visitors experienced, and
curators and technicians maintained a public interactive artwork over a four year period. The …

[PDF][PDF] Perceptions of Skill in Performances with Acoustic and Electronic Instruments.

AC Fyans, M Gurevich - NIME, 2011 - interactiveaudiolab.github.io
We present observations from two separate studies of spectators' perceptions of musical
performances, one involving two acoustic instruments, the other two electronic instruments …