[PDF][PDF] Procedural Generation of Infinite Cities.

J Danihelka, J Zara - Eurographics (Posters), 2011 - diglib.eg.org
We present a novel technique for generation of pseudo-random infinite cities in a real-time.
The generated cities can have arbitrarily oriented streets and building blocks can be …

[PDF][PDF] A Parametric Sound Object Model for Sound Texture Synthesis

D Möhlmann - 2011 - core.ac.uk
This thesis deals with the analysis and synthesis of sound textures based on parametric
sound objects. An overview is provided about the acoustic and perceptual principles of …

Intelligent Adaptive Lighting: Enhancing the Video Game Experience

MS El-Nasr, J Zupko, C Rao - Artificial Intelligence for Computer Games, 2011 - Springer
The game industry is currently exploring the development of designs that can appeal to a
wide market with users exhibiting different tastes, tenancies, behaviors, abilities, and life …