Technology mediated healthcare services designed to stimulate patients' self-efficacy are widely regarded as a promising paradigm to reduce the burden on the healthcare system …
Researchers have studied how people use self-tracking technologies and discovered a long list of barriers including lack of time and motivation as well as difficulty in data integration …
Signal segmentation is a crucial stage in the activity recognition process; however, this has been rarely and vaguely characterized so far. Windowing approaches are normally used for …
Persuasive technology to motivate healthy behavior is a growing area of research within HCI and ubiquitous computing. The emergence of commercial wearable devices for tracking …
Game design elements are often implemented in persuasive systems aimed to promote physical activity, a process called “gamification.” Gamification is believed to motivate users …
Data surrounds each and every one of us in our daily lives, ranging from exercise logs, to archives of our interactions with others on social media, to online resources pertaining to our …
Although numerous devices exist to track and share exercise routines based on running and walking, these devices offer limited functionality for strength-training exercises. We introduce …
The better the software development community becomes at creating software, the more software the world seems to demand. Although there is a large body of research about …
Y Chen, P Pu - Proceedings of the second international symposium of …, 2014 - dl.acm.org
A crucial element in many mobile fitness applications is gamification that makes physical activities fun. While many methods focus on competition and individual users' interaction …