A survey on procedural modelling for virtual worlds

RM Smelik, T Tutenel, R Bidarra… - Computer graphics …, 2014 - Wiley Online Library
Procedural modelling deals with (semi‐) automatic content generation by means of a
program or procedure. Among other advantages, its data compression and the potential to …

Adaptive multiconfigurational wave functions

FA Evangelista - The Journal of Chemical Physics, 2014 - pubs.aip.org
A method is suggested to build simple multiconfigurational wave functions specified
uniquely by an energy cutoff Λ. These are constructed from a model space containing …

Understanding procedural content generation: a design-centric analysis of the role of PCG in games

G Smith - Proceedings of the SIGCHI Conference on Human …, 2014 - dl.acm.org
Games that use procedural content generation (PCG) do so in a wide variety of ways and for
different reasons. One of the most common reasons cited by PCG system creators and game …

Local random-phase noise for procedural texturing

G Gilet, B Sauvage, K Vanhoey, JM Dischler… - ACM Transactions on …, 2014 - dl.acm.org
Local random-phase noise is a noise model for procedural texturing. It is defined on a
regular spatial grid by local noises, which are sums of cosines with random phase. Our …

Order-independent texture synthesis

LY Wei, M Levoy - arXiv preprint arXiv:1406.7338, 2014 - arxiv.org
Search-based texture synthesis algorithms are sensitive to the order in which texture
samples are generated; different synthesis orders yield different textures. Unfortunately …

An innovative image-processing model for rust detection using Perlin Noise to simulate oxide textures

MRG Acosta, JCV Díaz, NS Castro - Corrosion science, 2014 - Elsevier
This article presents an image-processing model for detection of rust zones using digital
images of metals. The input image, containing a wide range of possible rusted textures, is …

[图书][B] GPU Pro 5: advanced rendering techniques

W Engel - 2014 - books.google.com
In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel,
Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius …

TESSIN VISLab—laboratory for scientific visualization

L Bilke, T Fischer, C Helbig, C Krawczyk… - Environmental Earth …, 2014 - Springer
Scientific visualization is an integral part of the modeling workflow, enabling researchers to
understand complex or large data sets and simulation results. A high-resolution …

[图书][B] OpenGL ES 3.0 programming guide

D Ginsburg, B Purnomo, D Shreiner, A Munshi - 2014 - books.google.com
OpenGL® ES TM is the industry's leading software interface and graphics library for
rendering sophisticated 3D graphics on handheld and embedded devices. The newest …

The future of procedural content generation in games

G Smith - Proceedings of the AAAI Conference on Artificial …, 2014 - ojs.aaai.org
The future of procedural content generation (PCG) lies beyond the dominant motivations of
“replayability” and creating large environments for players to explore. This paper explores …