The importance of skip connections in biomedical image segmentation

M Drozdzal, E Vorontsov, G Chartrand… - … workshop on deep …, 2016 - Springer
In this paper, we study the influence of both long and short skip connections on Fully
Convolutional Networks (FCN) for biomedical image segmentation. In standard FCNs, only …

Semantic segmentation of small objects and modeling of uncertainty in urban remote sensing images using deep convolutional neural networks

M Kampffmeyer, AB Salberg… - Proceedings of the IEEE …, 2016 - cv-foundation.org
We propose a deep Convolutional Neural Network (CNN) for land cover mapping in remote
sensing images, with a focus on urban areas. In remote sensing, class imbalance represents …

Understanding real world indoor scenes with synthetic data

A Handa, V Patraucean… - Proceedings of the …, 2016 - openaccess.thecvf.com
Scene understanding is a prerequisite to many high level tasks for any automated intelligent
machine operating in real world environments. Recent attempts with supervised learning …

End-to-end deep reinforcement learning for lane keeping assist

AE Sallab, M Abdou, E Perot, S Yogamani - arXiv preprint arXiv …, 2016 - arxiv.org
Reinforcement learning is considered to be a strong AI paradigm which can be used to
teach machines through interaction with the environment and learning from their mistakes …

Lstm-cf: Unifying context modeling and fusion with lstms for rgb-d scene labeling

Z Li, Y Gan, X Liang, Y Yu, H Cheng, L Lin - Computer Vision–ECCV 2016 …, 2016 - Springer
Semantic labeling of RGB-D scenes is crucial to many intelligent applications including
perceptual robotics. It generates pixelwise and fine-grained label maps from simultaneously …

A recurrent encoder-decoder network for sequential face alignment

X Peng, RS Feris, X Wang, DN Metaxas - … 11–14, 2016, Proceedings, Part I …, 2016 - Springer
We propose a novel recurrent encoder-decoder network model for real-time video-based
face alignment. Our proposed model predicts 2D facial point maps regularized by a …

Play and learn: Using video games to train computer vision models

A Shafaei, JJ Little, M Schmidt - arXiv preprint arXiv:1608.01745, 2016 - arxiv.org
Video games are a compelling source of annotated data as they can readily provide fine-
grained groundtruth for diverse tasks. However, it is not clear whether the synthetically …

[PDF][PDF] 人本尺度城市形态: 测度, 效应评估及规划设计响应

龙瀛, 叶宇 - 南方建筑, 2016 - files.in5.cn
摘要国家新型城镇化规划呼吁以人为本的城镇化, 2015 年底召开的中央城市工作会议明确指出,“
城市发展是一个自然历史过程, 有其自身规律⋯⋯ 要把握发展规律, 推动以人为核心的新型城镇 …

Semantic stixels: Depth is not enough

L Schneider, M Cordts, T Rehfeld… - 2016 IEEE Intelligent …, 2016 - ieeexplore.ieee.org
In this paper we present Semantic Stixels, a novel vision-based scene model geared
towards automated driving. Our model jointly infers the geometric and semantic layout of a …

Convolutional scale invariance for semantic segmentation

I Krešo, D Čaušević, J Krapac, S Šegvić - Pattern Recognition: 38th …, 2016 - Springer
We propose an effective technique to address large scale variation in images taken from a
moving car by cross-breeding deep learning with stereo reconstruction. Our main …