Exertion games

F Mueller, RA Khot, K Gerling… - … and Trends® in Human …, 2016 - nowpublishers.com
Advances in human-computer interaction (HCI) technologies have led to emerging computer
game systems that foster physical exertion as part of the interaction; we call them exertion …

Uncovering the honeypot effect: How audiences engage with public interactive systems

N Wouters, J Downs, M Harrop, T Cox… - Proceedings of the …, 2016 - dl.acm.org
In HCI, the honeypot effect describes how people interacting with a system passively
stimulate passers-by to observe, approach and engage in an interaction. Previous research …

Expanding exertion gaming

J Marshall, S Benford, S Pijnappel - International Journal of Human …, 2016 - Elsevier
While exertion games-digital games where the outcome is determined by physical exertion-
are of growing interest in HCI, we believe the current health and fitness focus in the research …

Distributed liveness: Understanding how new technologies transform performance experiences

AM Webb, C Wang, A Kerne, P Cesar - … of the 19th ACM conference on …, 2016 - dl.acm.org
We identify emerging phenomena of distributed liveness, involving new relationships among
performers, audiences, and technology. Liveness is a recent, technology-based construct …

Yamove! A movement synchrony game that choreographs social interaction

K Isbister, E Márquez Segura, S Kirkpatrick, X Chen… - Human technology, 2016 - jyx.jyu.fi
This paper presents a design case study of Yamove!, a well-received dance battle game.
The primary aim for the project was to design a mobile-based play experience that …

The EyeHarp: A gaze-controlled digital musical instrument

Z Vamvakousis, R Ramirez - Frontiers in psychology, 2016 - frontiersin.org
We present and evaluate the EyeHarp, a new gaze-controlled Digital Musical Instrument,
which aims to enable people with severe motor disabilities to learn, perform, and compose …

The to-and-fro of sense making: Supporting users' active indexing in museums

E Hornecker - ACM Transactions on Computer-Human Interaction …, 2016 - dl.acm.org
Based on case studies from a heritage/museum context, I present and illustrate the notion of
“spatio-contextual embedding,” which conceptualizes installation designs that augment real …

Participation gestalt: Analysing participatory qualities of interaction in public space

P Dalsgaard, K Halskov, OS Iversen - … of the 2016 CHI conference on …, 2016 - dl.acm.org
We introduce the participation gestalt framework for analysing participation in public
interactive installations. Building on the concept of interaction gestalt, we define the …

Challenges in mobile multi-device ecosystems

J Grubert, M Kranz, A Quigley - mUX: The Journal of Mobile User …, 2016 - Springer
Background Coordinated multi-display environments from the desktop, second-screen to
gigapixel display walls are increasingly common. Personal and intimate mobile and …

Live participation: augmenting events with audience-performer interaction systems

M Nelimarkka, K Kuikkaniemi, A Salovaara… - Proceedings of the …, 2016 - dl.acm.org
Tools for supporting performer-audience interaction have been gaining increasing interest in
HCI community recently. They encompass a wide range of systems from simple polls to live …