In HCI, the honeypot effect describes how people interacting with a system passively stimulate passers-by to observe, approach and engage in an interaction. Previous research …
J Marshall, S Benford, S Pijnappel - International Journal of Human …, 2016 - Elsevier
While exertion games-digital games where the outcome is determined by physical exertion- are of growing interest in HCI, we believe the current health and fitness focus in the research …
AM Webb, C Wang, A Kerne, P Cesar - … of the 19th ACM conference on …, 2016 - dl.acm.org
We identify emerging phenomena of distributed liveness, involving new relationships among performers, audiences, and technology. Liveness is a recent, technology-based construct …
This paper presents a design case study of Yamove!, a well-received dance battle game. The primary aim for the project was to design a mobile-based play experience that …
We present and evaluate the EyeHarp, a new gaze-controlled Digital Musical Instrument, which aims to enable people with severe motor disabilities to learn, perform, and compose …
E Hornecker - ACM Transactions on Computer-Human Interaction …, 2016 - dl.acm.org
Based on case studies from a heritage/museum context, I present and illustrate the notion of “spatio-contextual embedding,” which conceptualizes installation designs that augment real …
P Dalsgaard, K Halskov, OS Iversen - … of the 2016 CHI conference on …, 2016 - dl.acm.org
We introduce the participation gestalt framework for analysing participation in public interactive installations. Building on the concept of interaction gestalt, we define the …
Background Coordinated multi-display environments from the desktop, second-screen to gigapixel display walls are increasingly common. Personal and intimate mobile and …
Tools for supporting performer-audience interaction have been gaining increasing interest in HCI community recently. They encompass a wide range of systems from simple polls to live …