We present a real-time character control mechanism using a novel neural network architecture called a Phase-Functioned Neural Network. In this network structure, the …
The use of deep reinforcement learning allows for high-dimensional state descriptors, but little is known about how the choice of action representation impacts learning and the …
K Komoda, H Wagatsuma - Multibody System Dynamics, 2017 - Springer
As for biological mechanisms, which provide a specific functional behavior, the kinematic synthesis is not so simply applicable without deep considerations on requirements, such as …
While physics-based models for passive phenomena such as cloth and fluids have been widely adopted in computer animation, physics-based character simulation remains a …
Bipedal robotics is a relatively new research area which is concerned with creating walking robots which have mobility and agility characteristics approaching those of humans. Also, in …
The aim of this doctoral thesis is to present a body of work aimed at reducing the time spent by animators manually constructing keyframed animation. To this end we present a number …