Deeploco: Dynamic locomotion skills using hierarchical deep reinforcement learning

XB Peng, G Berseth, KK Yin… - Acm transactions on …, 2017 - dl.acm.org
Learning physics-based locomotion skills is a difficult problem, leading to solutions that
typically exploit prior knowledge of various forms. In this paper we aim to learn a variety of …

Phase-functioned neural networks for character control

D Holden, T Komura, J Saito - ACM Transactions on Graphics (TOG), 2017 - dl.acm.org
We present a real-time character control mechanism using a novel neural network
architecture called a Phase-Functioned Neural Network. In this network structure, the …

Learning locomotion skills using deeprl: Does the choice of action space matter?

XB Peng, M Van De Panne - Proceedings of the ACM SIGGRAPH …, 2017 - dl.acm.org
The use of deep reinforcement learning allows for high-dimensional state descriptors, but
little is known about how the choice of action representation impacts learning and the …

Energy-efficacy comparisons and multibody dynamics analyses of legged robots with different closed-loop mechanisms

K Komoda, H Wagatsuma - Multibody System Dynamics, 2017 - Springer
As for biological mechanisms, which provide a specific functional behavior, the kinematic
synthesis is not so simply applicable without deep considerations on requirements, such as …

Developing locomotion skills with deep reinforcement learning

XB Peng - 2017 - open.library.ubc.ca
While physics-based models for passive phenomena such as cloth and fluids have been
widely adopted in computer animation, physics-based character simulation remains a …

[图书][B] Multibody dynamics model of a full human body for simulating walking

Z Khakpour - 2017 - search.proquest.com
Bipedal robotics is a relatively new research area which is concerned with creating walking
robots which have mobility and agility characteristics approaching those of humans. Also, in …

Reducing animator keyframes

D Holden - 2017 - diglib.eg.org
The aim of this doctoral thesis is to present a body of work aimed at reducing the time spent
by animators manually constructing keyframed animation. To this end we present a number …