Gamifying education: what is known, what is believed and what remains uncertain: a critical review

C Dichev, D Dicheva - International journal of educational technology in …, 2017 - Springer
Gamification of education is a developing approach for increasing learners' motivation and
engagement by incorporating game design elements in educational environments. With the …

A review of methodological applications of social network analysis in computer-supported collaborative learning

M Dado, D Bodemer - Educational Research Review, 2017 - Elsevier
Social network analysis (SNA) is a promising research method for analyzing relational ties in
computer-supported collaborative learning (CSCL)—activities in which learners interact …

Use of digital game based learning and gamification in secondary school science: The effect on student engagement, learning and gender difference

A Khan, FH Ahmad, MM Malik - Education and Information Technologies, 2017 - Springer
This study aimed to identify the impact of a game based learning (GBL) application using
computer technologies on student engagement in secondary school science classrooms …

[HTML][HTML] Using gamification to teach students programming concepts

R Elshiekh, L Butgerit - Open Access Library Journal, 2017 - scirp.org
Gamification is the use of game concepts in a non-gaming environment. It is used in many
fields such as business, health and education. The problem of learning programming …

[PDF][PDF] Una revisión sistemática de la literatura enfocada en el uso de gamificación en equipos de trabajo en la ingeniería de software

L Hernández, M Muñoz, J Mejía… - Revista Ibérica de …, 2017 - pdfs.semanticscholar.org
Actualmente la gamificación ha sido aplicada más allá de los juegos tradicionales que
conocemos, por ejemplo, ha sido aplicada en la educación de temas en la ingeniería de …

[PDF][PDF] An analysis of gamification elements in online learning to enhance learning engagement

SNM Mohamad, S Salam, N Bakar - 2017 - academia.edu
Evolutions in technology have changed the day-to-day especially in education. The ways of
teaching and learning have begun the same process. Only the methods can be varieties …

[PDF][PDF] Profile-Based Algorithm for Personalized Gamification in Computer-Supported Collaborative Learning Environments.

A Knutas, R van Roy, T Hynninen, M Granato… - GHITALY …, 2017 - researchgate.net
In this paper we present an approach for personalizing gamification to the needs of each
individual person. We designed the personalization for computer-supported collaborative …

State of the use of gamification elements in software development teams

M Muñoz, L Hernández, J Mejia… - Systems, Software and …, 2017 - Springer
One of the fundamental skill that every professional should have, especially in the area of
software engineering, is collaborative work, because teams' members are required to …

[PDF][PDF] CANOE e Fluxo: Determinantes na adoção de curso de programação online gamificado

M Piteira, CJ Costa, M Aparicio - CANOE e Fluxo …, 2017 - repositorio.iscte-iul.pt
Atualmente o saber programar é uma das competências mais valorizadas no mercado de
trabalho. A gamificação é uma solução emergente que tem vindo a ser adotada na …

Raising students programming skills using appiahene gamification model

P Appiahene, G Asante, B Kesse-Yaw… - … on Games Based …, 2017 - books.google.com
Information and Communication Technology (ICT) offers an opportunity for the development
of modern Teaching and Learning Materials (TLM). The use of game features in a non …