What makes live events engaging on Facebook Live, Periscope, and Snapchat

OL Haimson, JC Tang - Proceedings of the 2017 CHI conference on …, 2017 - dl.acm.org
Live streaming platforms bring events from all around the world to people's computing
devices. We conducted a mixed methods study including interviews (N= 42) and a survey …

Direct-manipulation visualization of deep networks

D Smilkov, S Carter, D Sculley, FB Viégas… - arXiv preprint arXiv …, 2017 - arxiv.org
The recent successes of deep learning have led to a wave of interest from non-experts.
Gaining an understanding of this technology, however, is difficult. While the theory is …

Audience participation games: Blurring the line between player and spectator

J Seering, S Savage, M Eagle, J Churchin… - Proceedings of the …, 2017 - dl.acm.org
Audience Participation Games challenge traditional assumptions about gameplay by
blurring the line between audience and player, allowing audience members to impact …

Let's play my way: Investigating audience influence in user-generated gaming live-streams

P Lessel, M Mauderer, C Wolff, A Krüger - Proceedings of the 2017 ACM …, 2017 - dl.acm.org
We investigate how the audience of gaming live-streams can influence the content. We
conducted two case studies on streams in which audience influence is central and in which …

Ways of spectating: Unravelling spectator participation in Kinect play

BS Tekin, S Reeves - Proceedings of the 2017 CHI Conference on …, 2017 - dl.acm.org
We explore spectating on video game play as an interactional and participatory activity.
Drawing on a corpus of video recordings capturing'naturally occurring'Kinect gaming within …

All about acceptability? Identifying factors for the adoption of data glasses

M Koelle, A El Ali, V Cobus, W Heuten… - Proceedings of the 2017 …, 2017 - dl.acm.org
Innovations often trigger objections before becoming widely accepted. This paper assesses
whether a familiarisation over time can be expected for data glasses, too. While user …

Advantages of melodic over rhythmic movement sonification in bimanual motor skill learning

JF Dyer, P Stapleton, MWM Rodger - Experimental brain research, 2017 - Springer
An important question for skill acquisition is whether and how augmented feedback can be
designed to improve the learning of complex skills. Auditory information triggered by …

Aesthetic interaction as fit between interaction attributes and experiential qualities

E Lenz, M Hassenzahl, S Diefenbach - New Ideas in Psychology, 2017 - Elsevier
Designing an aesthetic interaction is an important issue for Interaction Design (ID) and
Human-Computer Interaction (HCI). While a number of frameworks exist, the experimental …

Touchomatic: Interpersonal touch gaming in the wild

J Marshall, P Tennent - Proceedings of the 2017 Conference on …, 2017 - dl.acm.org
Direct touch between people is a key element of social behaviour. Recently a number of
researchers have explored games which sense aspects of such interpersonal touch to …

Are you hiding it? usage habits of lifelogging camera wearers

M Koelle, W Heuten, S Boll - … of the 19th International Conference on …, 2017 - dl.acm.org
Though still a rare sight, body-worn lifelogging cameras such as Mofily's YoCam or the
Narrative Clip have become increasingly popular amongst tech-savvy audiences. In this …