C Headleand, B Williams - 2017 - repository.lincoln.ac.uk
In this paper we present a model for procedurally generating virtual settlements populated with roads, land parcels and buildings. Our model improves on existing research by …
Procedural Generation is commonly used to develop mass content, in a parametrized way. It hasbeen used over the last few years for the creation of, for example, 3D objects, and …
The use of procedural generation techniques has emerged as a growing trend in the field of digital games due to the numerous applicability in content generation, as this has been …
Procedural Generation is commonly used to develop massive content, in a parametrised way, saving time, money and labour, whilst providing an easy and intuitive way to …