A time-line approach for the generation of simulated settlements

B Williams, CJ Headleand - 2017 International Conference on …, 2017 - ieeexplore.ieee.org
In this paper we present a model for procedurally generating virtual settlements populated
with roads, land parcels and buildings. Our model improves on existing research by …

A time-line approach for the generation of simulated settlements

C Headleand, B Williams - 2017 - repository.lincoln.ac.uk
In this paper we present a model for procedurally generating virtual settlements populated
with roads, land parcels and buildings. Our model improves on existing research by …

Geração Procedimental de Mundos 3D Infinitos para Jogos

LM Coelho - 2017 - repositorio-aberto.up.pt
Procedural Generation is commonly used to develop mass content, in a parametrized way. It
hasbeen used over the last few years for the creation of, for example, 3D objects, and …

[PDF][PDF] gameBITS Framework: A procedural content generation framework for digital games

MV da Silva, F Marson, V Cassol - sbgames.org
The use of procedural generation techniques has emerged as a growing trend in the field of
digital games due to the numerous applicability in content generation, as this has been …

Procedural Generation of Infinite 3D Worlds For Games

LMC e Magalhães - 2017 - search.proquest.com
Procedural Generation is commonly used to develop massive content, in a parametrised
way, saving time, money and labour, whilst providing an easy and intuitive way to …