Gamification in open and distance learning: A systematic review

M Sümer, CH Aydın - Learning, Design, and Technology …, 2018 - pdfs.semanticscholar.org
Aim of the Research Starting from this, this paper intends to reveal the answer of the
questions of (1) which game elements and combinations have been mostly used in the field …

[PDF][PDF] The Impact of Gamification on Socio-technical Communities: A Case for Network Analysis.

A Knutas, T Hynninen - GHItaly@ AVI, 2018 - ceur-ws.org
Designing for motivating and engaging experiences is at the core of gamification. The
results of gamification are often evaluated with user experience testing involving recordings …