Designing future social wearables with live action role play (larp) designers

E Márquez Segura, J Fey, E Dagan… - Proceedings of the …, 2018 - dl.acm.org
Designing wearable technology that supports physical and social engagement in a
collocated setting is challenging. In this research, we reached out to an expert community of …

Performer vs. observer: whose comfort level should we consider when examining the social acceptability of input modalities for head-worn display?

F Alallah, A Neshati, Y Sakamoto, K Hasan… - Proceedings of the 24th …, 2018 - dl.acm.org
The popularity of head-worn displays (HWD) technologies such as Virtual Reality (VR) and
Augmented Reality (AR) headsets is growing rapidly. To predict their commercial success, it …

Social affordances at play: Game design toward socio-technical innovation

K Isbister, E Márquez Segura, EF Melcer - Proceedings of the 2018 CHI …, 2018 - dl.acm.org
In this paper we propose that game design strategies and theories can be useful tools for
supporting the design of innovative socio-technical systems aimed at supporting social co …

Supporting informal STEM learning with technological exhibits: An ecosystemic approach

L Lyons - International handbook of the learning sciences, 2018 - taylorfrancis.com
Framing Informal STEM Institutions (ISIs) as “ecosystems” acknowledges that each ISI has
its own cultural hysteresis: the ways in which decisions and trends over time have shaped …

Why game designers should study magic

S Kumari, S Deterding, G Kuhn - … of the 13th International Conference on …, 2018 - dl.acm.org
For millennia, magicians have designed illusions that are perceived as real regardless of
their impossibility, inducing a sense of wonder in their audience. This paper argues that …

Touchless tactile displays for digital signage: mid-air haptics meets large screens

L Corenthy, M Giordano, R Hayden, D Griffiths… - Extended abstracts of …, 2018 - dl.acm.org
This demo presents the concept of Interactive Digital Signage with Haptics, where users can
interact with public digital screens with their bare hands, utilizing tracking technology and …

The conversational rollercoaster: Conversation analysis and the public science of talk

S Albert, C Albury, M Alexander, MT Harris… - Discourse …, 2018 - journals.sagepub.com
How does talk work, and can we engage the public in a dialogue about the scientific study of
talk? This article presents a history, critical evaluation and empirical illustration of the public …

[PDF][PDF] Wearing technology: When fashion and technology entwine

L Toussaint - 2018 - repository.ubn.ru.nl
Can one wear a Ph. D. thesis? It certainly feels as if I constantly carried the ideas,
inspiration, thoughts, deadlines, workload and arguments leading up to this dissertation with …

The Show Must Go Wrong: Towards an understanding of audience perception of error in digital musical instrument performance

SMA Bin - 2018 - qmro.qmul.ac.uk
This thesis is about DMI (digital musical instrument) performance, its audiences, and their
perception of error. The goal of this research is to improve current understanding of how …

Discomfort—the dark side of fun

S Benford, C Greenhalgh, G Giannachi… - Funology 2: From …, 2018 - Springer
For many of us, the notion of 'fun'conjures up visions of experiences that are amusing,
pleasant, entertaining, playful—perhaps even frivolous. Rides, games, shows and perhaps …