The popularity of head-worn displays (HWD) technologies such as Virtual Reality (VR) and Augmented Reality (AR) headsets is growing rapidly. To predict their commercial success, it …
In this paper we propose that game design strategies and theories can be useful tools for supporting the design of innovative socio-technical systems aimed at supporting social co …
L Lyons - International handbook of the learning sciences, 2018 - taylorfrancis.com
Framing Informal STEM Institutions (ISIs) as “ecosystems” acknowledges that each ISI has its own cultural hysteresis: the ways in which decisions and trends over time have shaped …
For millennia, magicians have designed illusions that are perceived as real regardless of their impossibility, inducing a sense of wonder in their audience. This paper argues that …
L Corenthy, M Giordano, R Hayden, D Griffiths… - Extended abstracts of …, 2018 - dl.acm.org
This demo presents the concept of Interactive Digital Signage with Haptics, where users can interact with public digital screens with their bare hands, utilizing tracking technology and …
S Albert, C Albury, M Alexander, MT Harris… - Discourse …, 2018 - journals.sagepub.com
How does talk work, and can we engage the public in a dialogue about the scientific study of talk? This article presents a history, critical evaluation and empirical illustration of the public …
Can one wear a Ph. D. thesis? It certainly feels as if I constantly carried the ideas, inspiration, thoughts, deadlines, workload and arguments leading up to this dissertation with …
This thesis is about DMI (digital musical instrument) performance, its audiences, and their perception of error. The goal of this research is to improve current understanding of how …
For many of us, the notion of 'fun'conjures up visions of experiences that are amusing, pleasant, entertaining, playful—perhaps even frivolous. Rides, games, shows and perhaps …