Mcp: Learning composable hierarchical control with multiplicative compositional policies

XB Peng, M Chang, G Zhang… - Advances in neural …, 2019 - proceedings.neurips.cc
Humans are able to perform a myriad of sophisticated tasks by drawing upon skills acquired
through prior experience. For autonomous agents to have this capability, they must be able …

Synthesis of biologically realistic human motion using joint torque actuation

Y Jiang, T Van Wouwe, F De Groote… - ACM Transactions On …, 2019 - dl.acm.org
Using joint actuators to drive the skeletal movements is a common practice in character
animation, but the resultant torque patterns are often unnatural or infeasible for real humans …

Compositional plan vectors

C Devin, D Geng, P Abbeel… - Advances in Neural …, 2019 - proceedings.neurips.cc
Autonomous agents situated in real-world environments must be able to master large
repertoires of skills. While a single short skill can be learned quickly, it would be impractical …

Plan arithmetic: Compositional plan vectors for multi-task control

C Devin, D Geng, P Abbeel, T Darrell… - arXiv preprint arXiv …, 2019 - arxiv.org
Autonomous agents situated in real-world environments must be able to master large
repertoires of skills. While a single short skill can be learned quickly, it would be impractical …

Scalable deep reinforcement learning for physics-based motion control

G Berseth - 2019 - open.library.ubc.ca
This thesis studies the broad problem of learning robust control policies for difficult physics-
based motion control tasks such as locomotion and navigation. A number of avenues are …

Neural Embedding for Physical Manipulations

L Zhang, A Cao, R Li, J Shi - arXiv preprint arXiv:1907.06143, 2019 - arxiv.org
In common real-world robotic operations, action and state spaces can be vast and
sometimes unknown, and observations are often relatively sparse. How do we learn the full …

Contrôle physique de mouvement de personnages virtuels en environnement complexe

S Carensac - 2019 - theses.hal.science
Cette thèse traite de l'animation de personnages virtuels composés de corps rigides reliés
par des articulations et contrôlés par des interactions physiques (forces et moments). Le …