Augmented reality in the tourism industry: A multi-stakeholder analysis of museums

F Serravalle, A Ferraris, D Vrontis, A Thrassou… - Tourism Management …, 2019 - Elsevier
In places of tourist interest and attractions, such as museums, Augmented Reality (AR) is an
emerging technology that enhances (through additional digital contents) and leverages …

Visualising and revitalising traditional Chinese martial arts: visitors' engagement and learning experience at the 300 years of Hakka Kungfu

P Lo, HHY Chan, AWM Tang, DKW Chiu, A Cho… - Library Hi …, 2019 - emerald.com
Purpose The purpose of this paper is to examine how the emergent 3D interactive media
technologies are used as a viable tool for enhancing visitors' overall experiences at an …

Needs analysis for an ESP case study developed for the context-aware ubiquitous learning environment

YW Chen, GZ Liu, V Lin, HY Wang - Digital Scholarship in the …, 2019 - academic.oup.com
The integration of context-aware ubiquitous learning (CAUL) into English for Specific
Purposes (ESP) learning has become increasingly widespread due to the enhanced …

The influences of the interactive systems on museum visitors' experience: A comparative study from Turkey

SE Dilek, M Doğan, G Kozbe - Journal of Tourism Intelligence and …, 2019 - dergipark.org.tr
To the effect, technologically advanced interactive systems, settled in modern-day museums
research new ways to offer a positive experience to the visitors and encourage them to …

Design challenges for mobile and wearable systems to support learning on-the-move at outdoor cultural heritage sites

A Alkhafaji, S Fallahkhair, M Cocea - IFIP Conference on Human …, 2019 - Springer
This paper presents a novel set of design challenges for the development of mobile and
wearable applications to be used at cultural heritage sites. These challenges were drawn …

Configuring slow technology through social and embodied interaction: Making time for reflection in augmented reality museum experiences with young visitors

A Galani, R Clarke - … Handbook of New Digital Practices in …, 2019 - taylorfrancis.com
This chapter deals with a discussion of key emerging topics from the empirical study,
specifically how slow technology encourages a reconceptualisation of museum dwelling. It …

Developing recommendations for designing smart and ubiquitous learning environments to be used at outdoors cultural heritage

A Alkhafaji, S Fallahkhair… - Interaction Design and …, 2019 - research.brighton.ac.uk
Cultural heritage carries the historical values from the past, cultural heritage therefore,
reflects the identity of societies. Thus, it is important to support people learn from these sites …

Configuring slow technology through social and embodied interaction

A Galani, R Clarke - … Handbook of New Digital Practices in …, 2019 - books.google.com
The use of digital technology to create engaging experiences in museum settings has
attracted the interest of museum professionals, digital technologists and designers alike …

[HTML][HTML] Que signifie «expérience de visite» pour le public enfant?. Analyse de la littérature scientifique sur cette problématique

S Pinel-Jacquemin, M Lefebvre… - Communication …, 2019 - journals.openedition.org
Le présent article a pour objectif de réfléchir dans un premier temps au glissement
sémantique opéré entre ce qui fut la «visite de musée» et ce qu'est aujourd'hui …

[PDF][PDF] From crayons to canvas: the enlightenment of children at an arts festival

H Borstlap, M Saayman - 2019 - ajhtl.com
From crayons to paintings: Arts festivals and the promotion of children's art" Every child is an
artist, but the problem is how to stay an artist when we grow up-Pablo Picasso". Art forms …