Making an interactive dance piece: Tensions in integrating technology in art

S Fdili Alaoui - Proceedings of the 2019 on designing interactive …, 2019 - dl.acm.org
I describe the research and creation journey of a choreographic dance piece called SKIN
that I made with another choreographer, 3 dancers, 1 musician and 1 developer. The …

Planevr: Social acceptability of virtual reality for aeroplane passengers

JR Williamson, M McGill, K Outram - … of the 2019 CHI Conference on …, 2019 - dl.acm.org
Virtual reality (VR) headsets allow wearers to escape their physical surroundings, immersing
themselves in a virtual world. Although escape may not be realistic or acceptable in many …

Design framework for social wearables

E Dagan, E Márquez Segura… - Proceedings of the …, 2019 - dl.acm.org
Wearables are integrated into many aspects of our lives, yet, we still need further guidance
to develop devices that truly enhance in-person interactions, rather than detract from them …

User engagement for mid-air haptic interactions with digital signage

H Limerick, R Hayden, D Beattie, O Georgiou… - Proceedings of the 8th …, 2019 - dl.acm.org
Interactive digital signage is increasingly deployed in urban environments, from airports and
train stations, to cinemas and shopping malls, whilst their integration into public spaces …

Astaire: A collaborative mixed reality dance game for collocated players

Z Zhou, E Márquez Segura, J Duval, M John… - Proceedings of the …, 2019 - dl.acm.org
Despite the growth of Virtual Reality (VR), the design space of collocated social play in VR
remains narrow. Here we present Astaire, a collaborative hybrid VR dance game for two …

The effect of audiences on the user experience with conversational interfaces in physical spaces

H Candello, C Pinhanez, M Pichiliani… - Proceedings of the …, 2019 - dl.acm.org
How does the presence of an audience influence the social interaction with a conversational
system in a physical space? To answer this question, we analyzed data from an art exhibit …

A design framework for playful wearables

OO Buruk, K Isbister, TJ Tanenbaum - Proceedings of the 14th …, 2019 - dl.acm.org
Deployment of wearables for games has attracted the interest of designers and researchers
both in academia and industry. However, few of these projects treat wearables as an integral …

Design and plural heritages: composing critical futures

T Schofield, D Foster Smith, G Bozoglu… - Proceedings of the 2019 …, 2019 - dl.acm.org
We make theoretical and methodological contributions to the CHI community by introducing
comparisons between contemporary Critical Heritage research and some forms of …

A spectrum of audience interactivity for entertainment domains

A Striner, S Azad, C Martens - … , ICIDS 2019, Little Cottonwood Canyon, UT …, 2019 - Springer
The concept of audience interactivity has been rediscovered across many domains of
storytelling and entertainment—eg digital games, in-person role-playing, film, theater …

A 2nd person social perspective on bodily play

FF Mueller, Z Li, R Byrne, YD Mehta, P Arnold… - Proceedings of the 2019 …, 2019 - dl.acm.org
Recent HCI work on digital games highlighted the advantage for designers to take on a 1st
person perspective on the human body (referring to the phenomenological" lived" body) and …