Social acceptability in HCI: A survey of methods, measures, and design strategies

M Koelle, S Ananthanarayan, S Boll - … of the 2020 CHI Conference on …, 2020 - dl.acm.org
With the increasing ubiquity of personal devices, social acceptability of human-machine
interactions has gained relevance and growing interest from the HCI community. Yet, there …

[图书][B] The Routledge companion to smart cities

KS Willis, A Aurigi - 2020 - api.taylorfrancis.com
The Routledge Companion to Smart Cities explores the question of what it means for a city
to be 'smart', raises some of the tensions emerging in smart city developments and considers …

Proxemics beyond proximity: Designing for flexible social interaction through cross-device interaction

JE Grønbæk, MS Knudsen, K O'Hara… - Proceedings of the …, 2020 - dl.acm.org
Cross-device interactions enable ad hoc sharing of content and control in co-located
collaboration. Cross-device research often draws from proxemics theory for designing …

Stop and smell the chalk flowers: a robotic probe for investigating urban interaction with physicalised displays

M Hoggenmueller, L Hespanhol… - Proceedings of the 2020 …, 2020 - dl.acm.org
HCI researchers have begun to more systematically study non-digital transient approaches
for displaying information in public space, for example, in the form of chalk infographics …

" Erfahrung & Erlebnis" Understanding the Bodily Play Experience through German Lexicon

FF Mueller, L Matjeka, Y Wang, J Andres, Z Li… - Proceedings of the …, 2020 - dl.acm.org
Bodily play systems are becoming increasingly prevalent, with research aiming to
understand the associated player experience. We argue that a more nuanced lexicon …

Designing hybrid gifts

B Koleva, J Spence, S Benford, H Kwon… - ACM Transactions on …, 2020 - dl.acm.org
Hybrid gifting combines physical artefacts and experiences with digital interactivity to
generate new kinds of gifts. Our review details how gifting is a complex social phenomenon …

Silhouette games: An interactive one-way mirror approach to watching players in vr

A Krekhov, D Preuß, S Cmentowski… - Proceedings of the Annual …, 2020 - dl.acm.org
Watching others play is a key ingredient of digital games and an important aspect of games
user research. However, spectatorship is not very popular in virtual reality, as such games …

Have a seat on stage: Restoring trust with spectator experience augmentation techniques

O Capra, F Berthaut, L Grisoni - … of the 2020 ACM Designing Interactive …, 2020 - dl.acm.org
When the collaboration between humans and machines happens in public, the audience
can face difficulties in distinguishing the actual human contribution from the contribution of …

Designing digital vertigo experiences

R Byrne, J Marshall, FF Mueller - ACM Transactions on Computer …, 2020 - dl.acm.org
Many people enjoy “vertigo” sensations caused by intense playful bodily activities such as
spinning in circles, and riding fairground rides. Game scholar Caillois calls such …

Transitioning into states of immersion: transition design of mixed reality performances and cinematic virtual reality

C Jaller, S Serafin - Digital Creativity, 2020 - Taylor & Francis
Cinematic virtual reality (CVR) experiences are increasingly expanding their use of
additional media outside the VR headset, including scenography, spatial sound, and live …