Innovative or not? The effects of consumer perceived value on purchase intentions for the palace museum's cultural and creative products

Z Li, S Shu, J Shao, E Booth, AM Morrison - Sustainability, 2021 - mdpi.com
A museum's core activities traditionally focus on such areas as collections' care, exhibitions
and scholarship. Income generation, including retail activities, is considered secondary …

Playing games with Tito: Designing hybrid museum experiences for critical play

AS Løvlie, K Ryding, J Spence, P Rajkowska… - Journal on Computing …, 2021 - dl.acm.org
This article brings together two distinct, but related perspectives on playful museum
experiences: Critical play and hybrid design. The article explores the challenges involved in …

The Diary of Niels: Affective Engagement Through Tangible Interaction with Museum Artifacts

MM Schou, AS Løvlie - Digital Heritage. Progress in Cultural Heritage …, 2021 - Springer
This paper presents a research through design exploration using tangible interactions in
order to seamlessly integrate technology in a historical house museum. The study …

We dare you: A lifecycle study of a substitutional reality installation in a museum space

P Ioannidis, L Eklund, AS Løvlie - Journal on Computing and Cultural …, 2021 - dl.acm.org
In this article, we present a lifecycle study of We Dare You, a substitutional reality installation
that combines visual and tactile stimuli. The installation is set up in a center for architecture …

[PDF][PDF] Hybrid interactions in museums: why materiality still matters

L Ciolfi - 2021 - ubiquitypress.com
The importance of physical and tangible qualities in museum visits has been established by
extensive literature exploring the importance of materiality (Dudley 2013) and multisensory …

Gestures and re-enactments in a hybrid museum of archaeology: animating ancient life

D Gheorghiu, L Ştefan, M Hodea - … in Tourism, Museums and Heritage: A …, 2021 - Springer
The present chapter describes the interrelationship between a traditional archaeological
museum and some digital ways of creating complex virtual cultural contexts. It is well known …

Take me to Greece: Exploring intergenerational interactivity in a mixed reality children's museum exhibition

R Vishkaie, T Seyed, CT Emmons… - Journal of Museum …, 2021 - Taylor & Francis
Socializing and interaction are important aspects for families who visit museums. Mixed
reality (MR) uses a set of technology that museums employ to encourage this behavior, but …

[HTML][HTML] Explorando projetos de inovação em comunicação museológica

M Cantisani Padua, N Nakano… - Revista Interamericana …, 2021 - scielo.org.co
A sobrecarga informacional causou mudanças marcantes na forma como as pessoas
buscam informações e, por sua vez, têm remodelado a sociedade, especialmente em …

[PDF][PDF] 2. ICS Materials for exhibit design

D Spallazzo, M Ceconello - ICS MATERIALS, 2021 - library.oapen.org
The field of exhibition design is, by its very nature, strongly connected with innovation, since
the display of products, whether they are articles for sale or cultural assets, frequently entails …

Exploración sobre proyectos innovadores en comunicación museológica

MC Padua, N Nakano… - Revista Interamericana de …, 2021 - revistas.udea.edu.co
La sobrecarga informacional ha provocado cambios marcados en la forma en que las
personas buscan información y, a su vez, ha remodelado la sociedad, especialmente en …