Virtual reality (VR) is increasingly used in complex social and physical settings outside of the lab. However, not much is known about how these settings influence use, nor how to design …
L Pandey, K Hasan, AS Arif - Proceedings of the 2021 CHI Conference …, 2021 - dl.acm.org
Silent speech input converts non-acoustic features like tongue and lip movements into text. It has been demonstrated as a promising input method on mobile devices and has been …
In the field of human-computer interaction, the term “integration” describes an emergent paradigm in which the human and the computer are tightly coupled. Our previous research …
Smart-jewelry design has many layers such as comfort, ergonomics, fashionability, interactivity and functionality that create a complex design process, making the form …
A Uhde, M Hassenzahl - Extended Abstracts of the 2021 CHI Conference …, 2021 - dl.acm.org
Social contexts play an important role in understanding acceptance and use of technology. However, current approaches used in HCI to describe contextual influence do not capture it …
Recent studies on gaming wearables show that wearables can contribute to the gaming experience by bolstering performativity, facilitating social interaction, and accommodating …
Expressivity is frequently recurring as a term in HCI, but it is often approached from different perspectives. Affective computing prompted research into emotional expressivity, and with …
The spectatorship experience for virtual reality (VR) games differs strongly from its non-VR precursor. When watching non-VR games on platforms such as Twitch, spectators just see …
We present a video-analysis study of museum visitors' interactions at two tangible interactive exhibits in a transport museum. Our focus is on groups' social and shared interactions, in …