Gamification for older adults: a systematic literature review

J Koivisto, A Malik - The Gerontologist, 2021 - academic.oup.com
Abstract Background and Objectives During past years, gamification has become a major
trend in technology, and promising results of its effectiveness have been reported. However …

A systematic review of the effect of gamification on adherence across disciplines

R De Croon, J Geuens, K Verbert… - … conference on human …, 2021 - Springer
Systematic reviews of gamification research often focus on effects on motivation and
engagement. Fewer studies systematically investigate the effect of gamification on …

[HTML][HTML] Dissecting digital card games to yield digital biomarkers for the assessment of mild cognitive impairment: methodological approach and exploratory study

K Gielis, MEV Abeele, R De Croon, P Dierick… - JMIR Serious …, 2021 - games.jmir.org
Background: Mild cognitive impairment (MCI), the intermediate cognitive status between
normal cognitive decline and pathological decline, is an important clinical construct for …

Gamifying online news in a senior online community: insights from designing and assessing the readers' experience

F Regalado, L Vale Costa, F Martins, AI Veloso - Social Sciences, 2021 - mdpi.com
Aging audiences and the shift of news consumption to an online paradigm have led to the
need of finding strategies to engage aging readers with online news by assessing their …

Are online games a blessing or evil? The moderating role of self-worth

J Ding, R Shan, M Chenmeng, M Tu, Q Yu… - Thinking Skills and …, 2021 - Elsevier
Online games have gained prominence in people's lives. While some studies have
demonstrated that online games damage students' cognitive flexibility, others have …

Exploring individuals' willingness to engage in interventions to improve cognitive health and prolong late-life independence: an extension of Harrell, Kmetz, and Boot …

D Onafraychuk, EC Sanders, ER Harrell… - Journal of Cognitive …, 2021 - Springer
As we age, normative changes in cognition can impact memory and decision-making (Craik
and McDowd 1987; Craik and Salthouse 2000; Hoyer and Verhaeghen 2006; Salthouse …

The Belief in Health Benefits of Digital Play Modulates Physiological Responses to Games: A Repeated-Measures Quantitative Study of Game Stress in Older Adults …

A Assadi, S Elbaz, N Khalili-Mahani - International Conference on Human …, 2021 - Springer
To create games that target older adults' interests in engaging in cognitively-boosting
activities is a rising trend. However, the novelty of the digital medium of play, as well as the …

Factors affecting mobile game genre preference for Chinese older adults in Hong Kong

RWL Yu, TH Ho, AHS Chan - Advances in Human Factors and Ergonomics …, 2021 - Springer
This study aimed to investigate the factors affecting mobile game genre preference for older
adults in Hong Kong. Experiments with four mobile games and face-to-face interviews were …

Strengthening Mental Abilities with Relational Training (SMART) in Multiple Sclerosis (MS): Study protocol for a feasibility randomised controlled trial

N Moghaddam, DL Dawson, N Evangelou, J Turton… - 2021 - researchsquare.com
Background Multiple Sclerosis (MS) is a chronic condition of the central nervous system,
affecting around 1 in every 600 people in the UK, with 130 new diagnoses every week …

Goal oriented model for persuasive storytelling in improved game experience for elderly

Z Pan - 2021 - dr.ntu.edu.sg
Serious games for health are beneficial in fostering a healthy aging population. However,
health games are not as popular among elderly when compared to commercial games …