Digital games for career guidance: a systematic review using PRISMA guidelines

A Parola, R Di Fuccio, J Marcionetti… - Behaviour & Information …, 2024 - Taylor & Francis
Career practitioners make use of various tools and increasingly use digital ones as well.
Although scientific interest in digital games and their use has grown in recent years …

What is the impact of a multi‐modal pedagogical conversational AI system on parents' concerns about technology use by young children?

S Aslan, LM Durham, N Alyuz… - British Journal of …, 2024 - Wiley Online Library
Previous research showed that the parents acknowledged the technology's benefits for their
young children's learning, however, they are still worried about the extended screen time …

Interweaving of self-regulated learning and game-based learning in higher education: a review of academic publications from 2009 to 2020

XL Zheng, YF Tu, GJ Hwang, J Yu… - … technology research and …, 2024 - Springer
Researchers have indicated the importance of engaging learners in self-regulated learning
(SRL) states when situated in game-based learning contexts; however, it remains a …

Mental health and lifestyle behavior changes during COVID‐19 among families living in poverty: A descriptive phenomenological study

NR Zahry, J Ling, LB Robbins - Journal of Child and Adolescent …, 2024 - Wiley Online Library
Problem Families living in poverty may be particularly vulnerable to the deleterious effects of
the coronavirus disease (COVID‐19). The current study focuses on caregivers of …

Okul Öncesi Dönemde Eğitsel Mobil Oyunların Eleştirel Düşünme Becerisine Etkisi

C Çalhan, İ Göksu - Temel Eğitim, 2024 - dergipark.org.tr
Bu araştırmanın amacı, eğitsel mobil oyunların okul öncesi dönemde çocukların eleştirel
düşünme becerilerine etkisini incelemektir. Araştırma, ön-test son-test kontrol gruplu …

Effects of a programming course using the GAME model on undergraduates' self-efficacy and basic programming concepts

CY Tsai, YA Chen, FP Hsieh… - Journal of …, 2024 - journals.sagepub.com
In higher education, it is challenging to cultivate non-computer science majors' programming
concepts. This study used the GAME model (gamification, assessment, modeling, and …

Game-based learning in early childhood education: a systematic review and meta-analysis

MS Alotaibi - Frontiers in Psychology, 2024 - frontiersin.org
Game-based learning has gained popularity in recent years as a tool for enhancing learning
outcomes in children. This approach uses games to teach various subjects and skills …

Enhancing English alphabet handwriting skills in preschool children through digital game-based learning approach

JT Tang, ST Chu, TF Chang - Innovation in Language Learning and …, 2024 - Taylor & Francis
Early exposure to preschool literacy skills benefits children's language development, and
the rise of digital learning provides young children access to information and technology …

A controversial issue in adolescents: Is the effect of digital games on creative personality traits positive or negative?

A Kaya, K Aydemir, A İşler - Archives of Psychiatric Nursing, 2024 - Elsevier
Aim This study aimed to determine the effect of digital games on the creativity of
adolescents. Methods This study was designed as a cross-sectional study using simple …

Implementation of STEM Learning with a Scientific Approach to Improving Critical, Creative Thinking, and Cadet Learning Outcomes

Y Komalasari, ME Nugraha, S Danim… - Jurnal Pendidikan IPA …, 2024 - journal.unnes.ac.id
This study aimed to investigates the potential impact of implementing STEM learning with a
scientific approach in improving critical, creative thinking and learning outcomes for Diploma …