SN Tan, KH Ng - International Journal of Human–Computer …, 2024 - Taylor & Francis
Previous studies have highlighted a lack of practical strategies in mobile learning that effectively enhance learners' agency with mobile technology. The paper aims to engage and …
The emerging concept of “computational food” focusing on the material affordances when designing food interactions is gaining traction in Human-Food Interaction (HFI). However …
S Faltaous, JR Williamson, M Koelle, M Pfeiffer… - Proceedings of the CHI …, 2024 - dl.acm.org
Electrical Muscle Stimulation (EMS) has unique capabilities that can manipulate users' actions or perceptions, such as actuating user movement while walking, changing the …
M Wales, M Wheeler, G Cimolino, L Levin… - Proceedings of the CHI …, 2024 - dl.acm.org
Virtual reality (VR) theatre artists are combining theatre production and game development practices to create live performances in VR. To date, little is known about VR theatre …
Situated visualization blends data into the real world to fulfill individuals' contextual information needs. However, interacting with situated visualization in public environments …
LF Rosenbaum - Educational technology research and development, 2024 - Springer
Research on the educational value of play tends to focus on active players, especially when evaluating novel interaction technologies. However, a long history of scholarship …
An expert introduction to the world of “playful wearables” and their design, with a wide range of engaging examples, case studies, and exercises. This pioneering introduction to the …
Robots deployed in public settings enter spaces that humans live and work in. Studies of HRI in public tend to prioritise direct and deliberate interactions. Yet this misses the most …
Picture a simple scenario: a worm, in its modest way, traces a trail of paint as it moves across a sheet of paper. Now shift your imagination to a more complex scene, where a chimpanzee …