[HTML][HTML] Exploration of the creative processes in animals, robots, and AI: who holds the authorship?

C Sueur, J Lombard, O Capra, B Beltzung… - Humanities and Social …, 2024 - nature.com
Picture a simple scenario: a worm, in its modest way, traces a trail of paint as it moves across
a sheet of paper. Now shift your imagination to a more complex scene, where a chimpanzee …

Gamified mobile sensing storytelling application for enhancing remote cultural experience and engagement

SN Tan, KH Ng - International Journal of Human–Computer …, 2024 - Taylor & Francis
Previous studies have highlighted a lack of practical strategies in mobile learning that
effectively enhance learners' agency with mobile technology. The paper aims to engage and …

From Plating to Tasting: Towards Understanding the Choreography of Computational Food

J Deng, N Overdevest, P Olivier… - Proceedings of the CHI …, 2024 - dl.acm.org
The emerging concept of “computational food” focusing on the material affordances when
designing food interactions is gaining traction in Human-Food Interaction (HFI). However …

Understanding User Acceptance of Electrical Muscle Stimulation in Human-Computer Interaction

S Faltaous, JR Williamson, M Koelle, M Pfeiffer… - Proceedings of the CHI …, 2024 - dl.acm.org
Electrical Muscle Stimulation (EMS) has unique capabilities that can manipulate users'
actions or perceptions, such as actuating user movement while walking, changing the …

Process, Roles, Tools, and Team: Understanding the Emerging Medium of Virtual Reality Theatre

M Wales, M Wheeler, G Cimolino, L Levin… - Proceedings of the CHI …, 2024 - dl.acm.org
Virtual reality (VR) theatre artists are combining theatre production and game development
practices to create live performances in VR. To date, little is known about VR theatre …

Make Interaction Situated: Designing User Acceptable Interaction for Situated Visualization in Public Environments

Q Zhu, Z Wang, W Zeng, W Tong, W Lin… - Proceedings of the CHI …, 2024 - dl.acm.org
Situated visualization blends data into the real world to fulfill individuals' contextual
information needs. However, interacting with situated visualization in public environments …

Spotlighting spectatorship: elevating observation-based learning in the design and evaluation of body-scale learning environments

LF Rosenbaum - Educational technology research and development, 2024 - Springer
Research on the educational value of play tends to focus on active players, especially when
evaluating novel interaction technologies. However, a long history of scholarship …

[图书][B] Playful wearables: understanding the design space of wearables for games and related experiences

O Buruk, E Dagan, K Isbister, EM Segura… - 2024 - books.google.com
An expert introduction to the world of “playful wearables” and their design, with a wide range
of engaging examples, case studies, and exercises. This pioneering introduction to the …

Encountering Autonomous Robots on Public Streets

HRM Pelikan, S Reeves, MN Cantarutti - Proceedings of the 2024 ACM …, 2024 - dl.acm.org
Robots deployed in public settings enter spaces that humans live and work in. Studies of
HRI in public tend to prioritise direct and deliberate interactions. Yet this misses the most …

Exploration of the creative processes in animals, robots, and AI: who holds the authorship?

J Lombard, C Sueur, M Pelé, O Capra, B Beltzung - 2024 - philpapers.org
Picture a simple scenario: a worm, in its modest way, traces a trail of paint as it moves across
a sheet of paper. Now shift your imagination to a more complex scene, where a chimpanzee …