SwivelTouch: Boosting Touchscreen Input with 3D Finger Rotation Gesture

C Li, J Yu, K He, J Feng, J Zhou - Proceedings of the ACM on Interactive …, 2024 - dl.acm.org
Today, touchscreens stand as the most prevalent input devices of mobile computing devices
(smartphones, tablets, smartwatches). Yet, compared with desktop or laptop computers, the …

Impact of Fingernails Length on Mobile Tactile Interaction

C Coutrix, C Prost - Proceedings of the CHI Conference on Human …, 2024 - dl.acm.org
Mobile users have fingernails of different lengths. This paper measures the impact of
fingernail length on the use of tactile mobile phones. We first conducted interviews with …

TrackPose: Towards Stable and User Adaptive Finger Pose Estimation on Capacitive Touchscreens

K He, C Li, Y Duan, J Feng, J Zhou - … of the ACM on Interactive, Mobile …, 2024 - dl.acm.org
Several studies have explored the estimation of finger pose/angle to enhance the
expressiveness of touchscreens. However, the accuracy of previous algorithms is limited by …

Physical-virtual patient system

GF Welch, G Bruder, S Daher, JE Hochreiter… - US Patent …, 2024 - Google Patents
A patient simulation system for healthcare training is provided. The system includes one or
more interchangeable shells comprising a physical anatomical model of at least a portion of …

[PDF][PDF] 視線インタフェースにおける誤選択を低減する手法に関する研究

崔明根 - 2024 - eprints.lib.hokudai.ac.jp
近年の計算機科学の発展は目覚ましい. ディープラーニングを筆頭とした機械学習モデルの性能
向上によってコンピュータは人間以上の物体認識機能を獲得し, かつ膨大なデータから規則性を発見 …