Using game-based learning in virtual worlds to teach electronic and electrical engineering

MJ Callaghan, K McCusker, JL Losada… - IEEE Transactions …, 2012 - ieeexplore.ieee.org
In recent years there has been significant growth in the use of virtual worlds for e-learning.
These immersive environments offer enhanced distance learning facilities where students …

Towards new multiplatform hybrid online laboratory models

L Rodriguez-Gil, J Garcia-Zubia… - IEEE Transactions …, 2016 - ieeexplore.ieee.org
Online laboratories have traditionally been split between virtual labs, with simulated
components; and remote labs, with real components. The former tend to provide less realism …

Control and automation engineering education: Combining physical, remote and virtual labs

CE Pereira, S Paladini, FM Schaf - … Multi-Conference on …, 2012 - ieeexplore.ieee.org
This paper discusses challenges and opportunities in engineering education, in particular in
the area of control and automation, that have been made possible through advanced IT …

Designing collaborative and coordinated virtual reality training integrated with virtual and physical factories

E Yildiz, M Melo, C Møller… - … Conference on Graphics …, 2019 - ieeexplore.ieee.org
Rapidly changing customer demands, regulations and technologies drive the complexity of
products, processes and production systems, as well as shorter product and factory …

What are we missing for effective remote laboratories?

M Soll, J Haase, P Helbing… - 2022 IEEE German …, 2022 - ieeexplore.ieee.org
Remote laboratories play an important role in modern education. Because of this, a
multitude of different protocols and systems for building and integrating remote laboratories …

[PDF][PDF] Integration of Physical Devices into Game-based Virtual Reality.

Z Zhang, M Zhang, S Tumkor, Y Chang… - Int. J. Online …, 2013 - researchgate.net
Virtual reality (VR) systems have the potential for alleviating the existing constraints on
various natural and social resources. Currently, real-time applications of VR systems are …

[PDF][PDF] Building e-government 2.0-A step forward in bringing government closer to citizens

N Veljković, S Bogdanović-Dinić… - Journal of e-Government …, 2012 - academia.edu
This paper tracks the development of e-government towards the e-government 2.0 concept
under the influence of WWW innovations and provides insight in how strategic goals of e …

Teaching hardware design with online laboratories

R Hashemian, TR Pearson - … E-Learning Tools for Engineering and …, 2012 - igi-global.com
This chapter focuses on a cost-effective, hybrid remote laboratory for hardware design. The
laboratory is based on a reconfigurable internal debugging interface coupled with an “in the …

A lab server model for the ilab shared architecture

P Buschiazzo, M Niederstätter… - … Laboratories: Scalable E …, 2012 - igi-global.com
This work aims to contribute to the creation of networks of online laboratories by proposing
the model of a scalable and general purpose laboratory server and its integration into the …

Technical analysis and approaches for game development in Second Life

A Cruz, A Coelho, A Sousa - 6th Iberian Conference on …, 2011 - ieeexplore.ieee.org
The development platform of a digital game is frequently defined before any game design
document. Without a proper examination, this could exclude other viable solutions. Although …