Theoretical Foundations of Learning Environments provides students, faculty, and instructional designers with a clear, concise introduction to the major pedagogical and …
2/2002 i-com 47 ges Beispiel gewählt, ein Projekt, das tatsächlich durchgeführt worden ist. Im Buch wird deutlich, dass Konsensfindung das Ziel der Planung eines …
MB Rosson, JM Carroll - The human-computer interaction …, 2007 - taylorfrancis.com
The design of an interactive system is an ill-defined problem. Such problems tend to evoke a problem-solving strategy termed solution-first (Cross, 2001). In the solution-first strategy …
This chapter contains sections titled: What Are Scenarios?, Challenge: Design Action Competes with Reflection, Scenarios Evoke Reflection in Design, Challenge: Design …
J Grudin, SE Poltrock - Advances in computers, 1997 - Elsevier
Abstract This chapter surveys Computer-Supported Cooperative Work (CSCW) research and groupware development. In the 1980s, as computer and software vendor companies …
J Nielsen, T Clemmensen, C Yssing - Proceedings of the second Nordic …, 2002 - dl.acm.org
One of the basic usability testing techniques the HCI community draws on, and which stands out as unique, is thinking aloud. We introduce the many names, uses and modifications of …
V Kaptelinin, BA Nardi - CHI'97 extended abstracts on human factors in …, 1997 - dl.acm.org
This tutorial introduces participants to Activity Theory, a conceptual approach that provides a broad framework for describing the structure, development, and context of computer …
Information visualization is not only about creating graphical displays of complex and latent information structures; it contributes to a broader range of cognitive, social, and collaborative …
Fieldwork for Design looks at why ethnographic approaches have been turned to in the design of computing devices for the workplace, for the home and elsewhere. It presents a …