A systematic literature review on teaching and learning introductory programming in higher education

RP Medeiros, GL Ramalho… - IEEE Transactions on …, 2018 - ieeexplore.ieee.org
Contribution: This paper adds to the results of previous systematic literature reviews by
addressing a more contemporary context of introductory programming. It proposes a …

A literature review through the lens of computer science learning goals theorized and explored in research

K Rich, C Strickland, D Franklin - Proceedings of the 2017 ACM SIGCSE …, 2017 - dl.acm.org
Research on appropriate topics and goals for computer science (CS) education in
elementary and middle school has been ongoing for decades, but the recent movement …

Dificuldades e desafios do processo de aprendizagem de algoritmos e programação no ensino superior: Uma revisão sistemática de literatura

CGB Morais, FMM Neto, AJM Osório - Research, Society and …, 2020 - rsdjournal.org
Learning to program is often a challenge for students: each student has their individual
difficulties and teachers need to identify them in order to provide the necessary support to …

Ensino e aprendizagem de programação: estudo de caso no Ensino Superior

CGB Morais - 2022 - search.proquest.com
O processo de ensino e aprendizagem de programação é uma tarefa complexa que coloca
desafios importantes a docentes e discentes. Ensinar a programar exige do professor uma …

Cognitive Classification Based on Revised Bloom's Taxonomy Using Learning Vector Quantization

E Subiyantoro, A Ashari - 2020 International Conference on …, 2020 - ieeexplore.ieee.org
The cognitive dimensions of the new bloom taxonomy consist of six categories, namely C1,
C2, C3, C4, C5, and C6. The difference is using verbs at each cognitive level. Based on the …

An automation of the course design with use of learning objects with evaluation based on the Bloom taxonomy

M Karpova, V Shmelev… - 2015 9th International …, 2015 - ieeexplore.ieee.org
The paper presents an approach of forming course from learning objects (LOs) with use of
Bloom taxonomy based metric and simplified ontology. In this article main points of metric of …

Computer Science Education Research: An Overview and Some Proposals

A de Jesus Gomes, AJ Mendes… - … Teaching Strategies and …, 2015 - igi-global.com
This chapter aims to present and summarize a variety of research areas that directly or
indirectly have influenced Computer Science Education Research, particularly associated to …

Laboratório remoto de robótica como elemento motivador para a aprendizagem de programação

T Almeida, JF Netto, R da Silva… - Brazilian Symposium on …, 2017 - milanesa.ime.usp.br
Este artigo apresenta o desenvolvimento de um laboratório remoto de robótica que apoia
alunos na aprendizagem de programação. O laboratório encontra-se disponível em um …

Listening to Students' Voices: Learning Programming in the Covid-19 Pandemic

E Er, G Sökücü - Ege Eğitim Teknolojileri Dergisi, 2022 - dergipark.org.tr
With the global COVID-19 outbreak, the higher education institutions have experienced an
abrupt transition to remote education. Although this emergency transition was mandatory for …

Designing Programming Exercises from Board Games

M Mozgovoy, M Purgina - arXiv preprint arXiv:2208.00823, 2022 - arxiv.org
This paper introduces a collection of board games specifically chosen to serve as a basis for
programming exercises. We examine the attractiveness of board games in this context as …