What makes live events engaging on Facebook Live, Periscope, and Snapchat

OL Haimson, JC Tang - Proceedings of the 2017 CHI conference on …, 2017 - dl.acm.org
Live streaming platforms bring events from all around the world to people's computing
devices. We conducted a mixed methods study including interviews (N= 42) and a survey …

Exertion games

F Mueller, RA Khot, K Gerling… - … and Trends® in Human …, 2016 - nowpublishers.com
Advances in human-computer interaction (HCI) technologies have led to emerging computer
game systems that foster physical exertion as part of the interaction; we call them exertion …

[图书][B] Pervasive games: theory and design

M Montola, J Stenros, A Waern - 2009 - taylorfrancis.com
Emerging quickly from the fast-paced growth of mobile communications and wireless
technologies, pervasive games provide a worldwide network of potential play spaces. Now …

" Alone together?" Exploring the social dynamics of massively multiplayer online games

N Ducheneaut, N Yee, E Nickell, RJ Moore - Proceedings of the SIGCHI …, 2006 - dl.acm.org
Massively Multiplayer Online Games (MMOGs) routinely attract millions of players but little
empirical data is available to assess their players' social experiences. In this paper, we use …

Starcraft from the stands: understanding the game spectator

G Cheung, J Huang - Proceedings of the SIGCHI conference on human …, 2011 - dl.acm.org
Video games are primarily designed for the players. However, video game spectating is also
a popular activity, boosted by the rise of online video sites and major gaming tournaments …

[HTML][HTML] A best-fit framework and systematic review of asymmetric gameplay in multiplayer virtual reality games

K Rogers, S Karaosmanoglu, D Wolf… - Frontiers in Virtual …, 2021 - frontiersin.org
Increasingly, virtual reality (VR) design and research leverages gameplay asymmetries,
flattening discrepancies of interface, abilities, information or other aspects between players …

Staying open to interpretation: engaging multiple meanings in design and evaluation

P Sengers, B Gaver - Proceedings of the 6th conference on Designing …, 2006 - dl.acm.org
Human-Computer Interaction (HCI) often focuses on how designers can develop systems
that convey a single, specific, clear interpretation of what they are for and how they should …

Looking glass: a field study on noticing interactivity of a shop window

J Müller, R Walter, G Bailly, M Nischt, F Alt - Proceedings of the SIGCHI …, 2012 - dl.acm.org
In this paper we present our findings from a lab and a field study investigating how passers-
by notice the interactivity of public displays. We designed an interactive installation that uses …

Social acceptability in HCI: A survey of methods, measures, and design strategies

M Koelle, S Ananthanarayan, S Boll - … of the 2020 CHI Conference on …, 2020 - dl.acm.org
With the increasing ubiquity of personal devices, social acceptability of human-machine
interactions has gained relevance and growing interest from the HCI community. Yet, there …

Usable gestures for mobile interfaces: evaluating social acceptability

J Rico, S Brewster - Proceedings of the SIGCHI Conference on Human …, 2010 - dl.acm.org
Gesture-based mobile interfaces require users to change the way they use technology in
public settings. Since mobile phones are part of our public appearance, designers must …