Organic building generation in minecraft

MC Green, C Salge, J Togelius - … of the 14th International Conference on …, 2019 - dl.acm.org
This paper presents a method for generating floor plans for structures in Minecraft (Mojang
2009). Given a 3D space, it will auto-generate a building to fill that space using a …

[PDF][PDF] Análisis y diseño de la ciudad compleja

C Reynoso - Perspectivas desde la antropología urbana. Buenos …, 2010 - researchgate.net
Il campo della ricerca urbana è infatti uno di quelli dove le contaminazioni disciplinari sono
più profonde e frequenti, segno ulteriore di quanto la complessità della realtà urbana …

[PDF][PDF] Algorithmic beauty of buildings methods for procedural building generation

J Martin - 2005 - digitalcommons.trinity.edu
As virtual reality simulations, video games, and computer animated movies become more
prevalent, the need arises to generate the content the three-dimensional models via an …

Development and evaluation of a virtual environment to assess cycling hazard perception skills

K van Paridon, MA Timmis, S Sadeghi Esfahlani - Sensors, 2021 - mdpi.com
Safe cycling requires situational awareness to identify and perceive hazards in the
environment to react to and avoid dangerous situations. Concurrently, tending to external …

[PDF][PDF] Programming interactive worlds with linear logic

C Martens - 2015 - reports-archive.adm.cs.cmu.edu
Interactive storytelling weaves together deep computational ideas with humanity's rich
history of story and play, providing an important context for tools and languages to be built …

A Comprehensive Performance Evaluation of Procedural Geometry Workloads on Resource-Constrained Devices

E Govori, I Murturi, S Dustdar - 2023 IEEE International …, 2023 - ieeexplore.ieee.org
In recent years, visualizing high-quality 3D content within modern applications (eg,
Augmented or Virtual Reality) is increasingly being generated procedurally rather than …

A time-line approach for the generation of simulated settlements

B Williams, CJ Headleand - 2017 International Conference on …, 2017 - ieeexplore.ieee.org
In this paper we present a model for procedurally generating virtual settlements populated
with roads, land parcels and buildings. Our model improves on existing research by …

A swarm grammar-based approach to virtual world generation

Y Raies, S Von Mammen - Artificial Intelligence in Music, Sound, Art and …, 2021 - Springer
In this work we formulate and propose an extended version of the multi-agent Swarm
Grammar (SG) model for the generation of virtual worlds. It unfolds a comparatively small …

[PDF][PDF] Automatic Reconstruction of Virtual Heritage Sites.

N Rodrigues, LG Magalhães, JP Moura, A Chalmers - VAST, 2008 - diglib.eg.org
The virtual reconstruction of heritage sites has been the focus of many projects. These
typically involve significant use of manual reconstruction techniques, and thus a great deal …

[PDF][PDF] Feature-based decomposition of façades

D Finkenzeller, J Bender… - Proceedings of Virtual …, 2005 - animation.rwth-aachen.de
Feature-based decomposition of façades Page 1 Proceedings of Virtual Concept 2005
Biarritz, France, November 8th – November 10th, 2005 77 -1- Copyright Virtual Concept …