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Arch'n'Smile: A Jump'n'Run Game Using Facial Expression Recognition Control For Entertaining Children During Car Journeys

Published: 25 November 2018 Publication History
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    Children can be a distraction to the driver during a car ride. With our work, we try to combine the possibility of facial expression recognition in the car with a game for children. The goal is that the parents can focus on the driving task while the child is busy and entertained. We conducted a study with children and parents in a real driving situation. It turned out that children can handle and enjoy games with facial recognition controls, which leads us to the conclusion that face recognition in the car as a entertaining system for children should be developed further to exploit its full potential.

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    Cited By

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    • (2022)”Chat Has No Chill”: A Novel Physiological Interaction For Engaging Live Streaming AudiencesProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501934(1-18)Online publication date: 29-Apr-2022
    • (2021)Designing a First Person Shooter Game for QuadriplegicsExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3451850(1-6)Online publication date: 8-May-2021
    • (2021)Valence/Arousal Estimation of Occluded Faces from VR Headsets2021 IEEE Third International Conference on Cognitive Machine Intelligence (CogMI)10.1109/CogMI52975.2021.00021(96-105)Online publication date: Dec-2021
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    1. Arch'n'Smile: A Jump'n'Run Game Using Facial Expression Recognition Control For Entertaining Children During Car Journeys

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      cover image ACM Other conferences
      MUM '18: Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia
      November 2018
      548 pages
      ISBN:9781450365949
      DOI:10.1145/3282894
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 25 November 2018

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      Author Tags

      1. Children
      2. Distraction
      3. Driving
      4. Entertainment
      5. Face Recognition
      6. Facial Expression
      7. Game

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      MUM '18 Paper Acceptance Rate 37 of 82 submissions, 45%;
      Overall Acceptance Rate 190 of 465 submissions, 41%

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      Cited By

      View all
      • (2022)”Chat Has No Chill”: A Novel Physiological Interaction For Engaging Live Streaming AudiencesProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501934(1-18)Online publication date: 29-Apr-2022
      • (2021)Designing a First Person Shooter Game for QuadriplegicsExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3451850(1-6)Online publication date: 8-May-2021
      • (2021)Valence/Arousal Estimation of Occluded Faces from VR Headsets2021 IEEE Third International Conference on Cognitive Machine Intelligence (CogMI)10.1109/CogMI52975.2021.00021(96-105)Online publication date: Dec-2021
      • (2021)Affective interaction: Using emotions as a user interface in gamesMultimedia Tools and Applications10.1007/s11042-020-10006-480:4(5225-5253)Online publication date: 1-Feb-2021
      • (2020)"Let's Get Physiological, Physiological!"Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3410404.3414227(132-147)Online publication date: 2-Nov-2020
      • (2020)What If Your Car Would Care? Exploring Use Cases For Affective Automotive User Interfaces22nd International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/3379503.3403530(1-12)Online publication date: 5-Oct-2020
      • (2020)Facial Movement Interface for Mobile Devices Using Depth-sensing Camera2020 12th International Conference on Knowledge and Smart Technology (KST)10.1109/KST48564.2020.9059497(115-120)Online publication date: Jan-2020

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