Computer Science and Information Systems 2016 Volume 13, Issue 2, Pages: 395-425
https://doi.org/10.2298/CSIS150620006G
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CESARSC: Framework for creating Cultural Entertainment Systems with Augmented Reality in Smart Cities

García-Crespo Ángel (Universidad Carlos III de Madrid, Computer Science Department, Madrid, Spain)
González-Carrasco Israel (Universidad Carlos III de Madrid, Computer Science Department, Madrid, Spain)
López-Cuadrado José L. (Universidad Carlos III de Madrid, Computer Science Department, Madrid, Spain)
Villanueva Daniel (Universidad Carlos III de Madrid, Computer Science Department, Madrid, Spain)
González Álvaro (Planet Media Advanced IT Solution, Madrid, Spain)

The areas of application for augmented reality technology are heterogeneous but the content creation tools available are usually single-user desktop applications. Moreover, there is no online development tool that enables the creation of such digital content. This paper presents a framework for the creation of Cultural Entertainment Systems and Augmented Reality, employing cloud-based technologies and the interaction of heterogeneous mobile technology in real time in the field of mobile tourism. The proposed system allows players to carry out a series of games and challenges that will improve their tourism experience. The system has been evaluated in a real scenario, obtaining promising results.

Keywords: Cultural Entertainment System, Augmented Reality, GPS locations