Enhanced rolling horizon evolution algorithm with opponent model learning: Results for the fighting game AI competition

Z Tang, Y Zhu, D Zhao, SM Lucas - IEEE Transactions on …, 2020 - ieeexplore.ieee.org
The Fighting Game AI Competition (FTGAIC) provides a challenging benchmark for two-
player video game artificial intelligence. The challenge arises from the large action space …

Evolving population method for real-time reinforcement learning

MJ Kim, JS Kim, CW Ahn - Expert Systems with Applications, 2023 - Elsevier
Reinforcement learning has recently been recognized as a promising means of machine
learning, but its applicability remains limited in real-time environment due to its short …

Improving monte carlo tree search with artificial neural networks without heuristics

A Cotarelo, V García-Díaz, ER Núñez-Valdez… - Applied Sciences, 2021 - mdpi.com
Monte Carlo Tree Search is one of the main search methods studied presently. It has
demonstrated its efficiency in the resolution of many games such as Go or Settlers of Catan …

Genetic state-grouping algorithm for deep reinforcement learning

MJ Kim, JS Kim, SJ Kim, M Kim, CW Ahn - Expert Systems with Applications, 2020 - Elsevier
Although Reinforcement learning has already been considered one of the most important
and well-known techniques of machine learning, its applicability remains limited in the real …

Diversity-based deep reinforcement learning towards multidimensional difficulty for fighting game ai

E Halina, M Guzdial - arXiv preprint arXiv:2211.02759, 2022 - arxiv.org
In fighting games, individual players of the same skill level often exhibit distinct strategies
from one another through their gameplay. Despite this, the majority of AI agents for fighting …

Surrogate-assisted Monte Carlo Tree Search for real-time video games

MJ Kim, D Lee, JS Kim, CW Ahn - Engineering Applications of Artificial …, 2024 - Elsevier
Abstract Monte Carlo Tree Search (MCTS) is a pronounced empirical search algorithm for
agent decision-making, especially when enhanced by Deep Learning (DL), in mastering …

Evolving artificial neural networks for multi-objective tasks

S Künzel, S Meyer-Nieberg - … , EvoApplications 2018, Parma, Italy, April 4 …, 2018 - Springer
Neuroevolution represents a growing research field in Artificial and Computational
Intelligence. The adjustment of the network weights and the topology is usually based on a …

Advancing DRL Agents in Commercial Fighting Games: Training, Integration, and Agent-Human Alignment

C Zhang, Q He, Z Yuan, ES Liu, H Wang, J Zhao… - arXiv preprint arXiv …, 2024 - arxiv.org
Deep Reinforcement Learning (DRL) agents have demonstrated impressive success in a
wide range of game genres. However, existing research primarily focuses on optimizing …

[HTML][HTML] A novel pure data-selection framework for day-ahead wind power forecasting

Y Chen, J Zhao, J Qin, H Li, Z Zhang - Fundamental Research, 2023 - Elsevier
Numerical weather prediction (NWP) data possess internal inaccuracies, such as low NWP
wind speed corresponding to high actual wind power generation. This study is intended to …

Coping with opponents: multi-objective evolutionary neural networks for fighting games

S Künzel, S Meyer-Nieberg - Neural Computing and Applications, 2020 - Springer
Fighting games represent a challenging problem for computer-controlled characters.
Therefore, they have attracted considerable research interest. This paper investigates novel …