Training is a key resource for fostering knowledge as a competitive asset. As in other fields, in learning, innovation emerges with disruptive methods such as gamification. Serious …
R Sobrino-Duque, N Martínez-Rojo… - International Journal of …, 2022 - Elsevier
This paper presents the results of an educational experiment conducted to determine whether an automated, card-based gamification strategy has an impact on the learning of …
The COVID-19 pandemic significantly disrupted traditional face-to-face teaching worldwide and forced education institutions to adopt new, online teaching formats to enable students to …
J Vargas-Enríquez, L García-Mundo… - Actas de las XXI …, 2015 - upcommons.upc.edu
Gamificación es un anglicismo ampliamente utilizado que proviene de la palabra gamification, y define el uso de elementos de diseño de juegos y técnicas de diseño de …
The Covid-19 pandemic led Catalan universities to do all teaching and evaluation online from 11 March 2020 until the end of term on 30 July. Conventional universities made the …
This research focuses on the study and qualitative assessment of the relationships between motivators and game mechanics per the ratings of expert gamification consultants. By taking …
Qualitative research activities, including first-day of class surveys and user experience interviews on completion of a subject were carried out to obtain students' feedback in order …
La gamificación, como forma de adquisición de conocimiento y competencias a través del juego, es una técnica en auge en la educación. El entorno lúdico a la hora de realizar …
E Villegas, E Labrador, D Fonseca… - Universal Access in the …, 2019 - Springer
The article is based on the development of a new methodology that promotes and contributes to a workshop, incorporating user experience as an evaluation of user's …