Serious games in science education: a systematic literature

M Ullah, SU Amin, M Munsif, MM Yamin… - Virtual Reality & …, 2022 - Elsevier
Teaching science through computer games, simulations, and artificial intelligence (AI) is an
increasingly active research field. To this end, we conducted a systematic literature review …

Mapping knowledge area analysis in e-learning systems based on cloud computing

A Dima, AM Bugheanu, R Boghian, DØ Madsen - Electronics, 2022 - mdpi.com
Traditional educational systems and learning have been significantly impacted by the quick
growth of information and communication technology. Moreover, the learning process is …

Media dan Teknologi Pembelajaran

RA Purba, AT Mawati, DPY Ardiana, SM Pramusita… - 2021 - repository.uin-malang.ac.id
Perkembangan teknologi yang pesat berdampak positif terhadap pembelajaran. Teknologi
dapat dimanfaatkan untuk membangun media pembelajaran. Kualitas pembelajaran …

Multimodal technologies in precision education: Providing new opportunities or adding more challenges?

UB Qushem, A Christopoulos, SS Oyelere, H Ogata… - Education …, 2021 - mdpi.com
Personalized or precision education (PE) considers the integration of multimodal
technologies to tailor individuals' learning experiences based on their preferences and …

The use of immersive technologies in distance education: A systematic review

Z Turan, SC Karabey - Education and Information Technologies, 2023 - Springer
This study aims to conduct a systematic review that includes studies on the use of immersive
technologies in distance education. For this purpose, 132 studies detected by searching …

Worldwide overview and country differences in metaverse research: a bibliometric analysis

J Shen, X Zhou, W Wu, L Wang, Z Chen - Sustainability, 2023 - mdpi.com
As a research topic integrating various subjects and technologies, Metaverse research has
been a global concern in recent years. This study explores the hotspots and frontiers of …

Examining the relationships between students' perceptions of technology, pedagogy, and cognition: the case of immersive virtual reality mini games to foster …

FJ Agbo, SA Olaleye, M Bower, SS Oyelere - Smart Learning …, 2023 - Springer
Researchers are increasingly exploring educational games in immersive virtual reality (IVR)
environments to facilitate students' learning experiences. Mainly, the effect of IVR on …

Blockchain in education: A systematic review and practical case studies

P Ocheja, FJ Agbo, SS Oyelere, B Flanagan… - IEEE …, 2022 - ieeexplore.ieee.org
The advent of blockchain technology over the last decade has led to the development of
multiple use-cases of decentralization in various fields including education. This paper …

Global research trends for unmanned aerial vehicle remote sensing application in wheat crop monitoring

L Nduku, C Munghemezulu… - Geomatics, 2023 - mdpi.com
Wheat is an important staple crop in the global food chain. The production of wheat in many
regions is constrained by the lack of use of advanced technologies for wheat monitoring …

The global growth of 'Sustainable Diet'during recent decades, a bibliometric analysis

M Gialeli, AY Troumbis, C Giaginis, SK Papadopoulou… - Sustainability, 2023 - mdpi.com
The term 'sustainable diets'(SDs) was first introduced in the scientific literature in 1986 and
later defined in detail by the Food and Agriculture Organization (FAO) as pertaining to those …