A survey on vertical and horizontal scaling platforms for big data analytics

AH Ali - International Journal of Integrated Engineering, 2019 - publisher.uthm.edu.my
There is no doubt that we are entering the era of big data. The challenge is on how to store,
search, and analyze the huge amount of data that is being generated per second. One of the …

Q-vr: system-level design for future mobile collaborative virtual reality

C Xie, X Li, Y Hu, H Peng, M Taylor… - Proceedings of the 26th …, 2021 - dl.acm.org
High Quality Mobile Virtual Reality (VR) is what the incoming graphics technology era
demands: users around the world, regardless of their hardware and network conditions, can …

OO-VR: NUMA friendly object-oriented VR rendering framework for future NUMA-based multi-GPU systems

C Xie, F Xin, M Chen, SL Song - 2019 ACM/IEEE 46th Annual …, 2019 - ieeexplore.ieee.org
With the strong computation capability, NUMA-based multi-GPU system is a promising
candidate to provide sustainable and scalable performance for Virtual Reality (VR) …

Chopin: Scalable graphics rendering in multi-gpu systems via parallel image composition

X Ren, M Lis - 2021 IEEE International Symposium on High …, 2021 - ieeexplore.ieee.org
The appetite for higher and higher 3D graphics quality continues to drive GPU computing
requirements. To satisfy these demands, GPU vendors are moving towards new …

GPU accelerated path tracing of massive scenes

M Jaroš, L Říha, P Strakoš, M Špeťko - ACM Transactions on Graphics …, 2021 - dl.acm.org
This article presents a solution to path tracing of massive scenes on multiple GPUs. Our
approach analyzes the memory access pattern of a path tracer and defines how the scene …

Multi-gpu rendering with vulkan api

LO Tolo - 2018 - bora.uib.no
Vulkan API provides a low level interface to modern Graphics Processing Units (GPUs). With
this thesis, we demonstrate how to use Vulkan to send commands explicitly to separate …

Spider: An effective, efficient and robust load scheduler for real-time split frame rendering

B Ma, Z Zhang, Y Li, W Cai, G Wang… - 2022 IEEE International …, 2022 - ieeexplore.ieee.org
Interactive graphics applications are generally latency-critical, while using multiple GPUs to
accelerate such applications becomes possible recently with support from both hardware …

[PDF][PDF] Q-VR: System-Level Design for Future Collaborative Virtual Reality Rendering

C Xie, X Li, Y Hu, H Peng, MB Taylor… - Proceedings of the …, 2021 - asplos-conference.org
Since the release of the movie Ready Player One, consumers have been longing for a
commercial VR product which could provide a truly immersive experience without mobility …

[PDF][PDF] COMPARATIVE STUDY OF HIGH PERFORMANCE SOFTWARE RASTERIZATION TECHNIQUES.

VF Frolov, VA Galaktionov, BH Barladyan - Mathematica Montisnigri, 2020 - lppm3.ru
This paper provides a comparative study and performance analysis of different rasterization
algorithms and approaches. Unlike many other papers, we don't focus on rasterization itself …

Comparative Study of Various Methods proposed to improve performance of 3D Graphics Pipeline

AA Gothi, NR Kolhare, YD Kapse - 2023 First International …, 2023 - ieeexplore.ieee.org
The majority of consumer electronics nowadays, including laptops and desktops, have
integrated GPUs (iGPUs). Examples are AMD's APUs and Intel's HD or Iris Graphics. Real …