[HTML][HTML] The role of leadership in a digitalized world: A review

L Cortellazzo, E Bruni, R Zampieri - Frontiers in psychology, 2019 - frontiersin.org
Digital technology has changed organizations in an irreversible way. Like the movable type
printing accelerated the evolution of our history, digitalization is shaping organizations, work …

Digital leadership: A bibliometric analysis

FB Tigre, C Curado… - Journal of leadership & …, 2023 - journals.sagepub.com
Digital disruption has changed organizations in an unprecedented way. The thriving field of
digital leadership is expanding fast and few retrospective studies on this evolution have …

Video game play is positively correlated with well-being

N Johannes, M Vuorre… - Royal Society open …, 2021 - royalsocietypublishing.org
People have never played more video games, and many stakeholders are worried that this
activity might be bad for players. So far, research has not had adequate data to test whether …

The impact of esports participation on the development of 21st century skills in youth: A systematic review

Y Zhong, K Guo, J Su, SKW Chu - Computers & Education, 2022 - Elsevier
Esports have increased in popularity among young people over the past decade. There is
evidence that involvement in esports helps young players to develop skills that are needed …

Why viewers send paid gifts: The role of social influence on massively multiplayer online games live streaming

M Gong, X Bao, C Wagner - Information Processing & Management, 2023 - Elsevier
Virtual paid gifts from viewers are the main revenue source for the live streaming gaming
industry, with massively multiplayer online games (MMOG) currently representing the most …

Influence of temperament and character on online gamer loyalty: Perspectives from personality and flow theories

HC Huang, LS Huang, YJ Chou, CI Teng - Computers in Human Behavior, 2017 - Elsevier
Online games are a popular form of computer communication, and their continued use is
fueled by on online gamer loyalty, ie, the intention to repeatedly play a game. However, the …

Motivation is a game: Massively multiplayer online games as agents of motivation in higher education

P Bawa, SL Watson, W Watson - Computers & Education, 2018 - Elsevier
Stakeholders in the education arena are seeking effective and affordable ways to integrate
technology in curriculum. One technology integration approach that has received attention is …

How do we make the virtual world a better place? Social discrimination in online gaming, sense of community, and well-being

SH Nguyen, Q Sun, D Williams - Telematics and Informatics, 2022 - Elsevier
This study investigates the experience of social discrimination and its potential influences on
users' psychological well-being and sense of community in the context of online gaming. A …

Taking college esports seriously

NS Kauweloa, JS Winter - Loading, 2019 - erudit.org
This study examined how collegiate esports players conceptualized their own competitive
gameplay as situated between work and play. Using interviews guided by Stebbins'(2007) …

Good gamers, good managers? A proof-of-concept study with Sid Meier's Civilization

A Simons, I Wohlgenannt, M Weinmann… - Review of Managerial …, 2021 - Springer
Human resource professionals increasingly enhance their assessment tools with game
elements—a process typically referred to as “gamification”—to make them more interesting …