[HTML][HTML] Social gaming: A systematic review

D Gonçalves, P Pais, K Gerling, T Guerreiro… - Computers in human …, 2023 - Elsevier
Digital games often constitute a shared activity where people can spend time together,
communicate and socialize. Several commercial titles place social interaction at the center …

Vision-based gaze estimation: A review

X Wang, J Zhang, H Zhang, S Zhao… - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
Eye gaze is an important natural behavior in social interaction as it delivers complex
exchanges between observer and observed, by building up the geometric constraints and …

Eyesthetics: Making sense of the aesthetics of playing with gaze

A Ramirez Gomez, M Lankes - Proceedings of the ACM on Human …, 2021 - dl.acm.org
Gaze interaction has been growing fast as a compelling tool for control and immersion for
gameplay. Here, we present a conceptual framework focusing on the aesthetic player …

All birds must fly: the experience of multimodal hands-free gaming with gaze and nonverbal voice synchronization

R Hedeshy, C Kumar, M Lauer, S Staab - Proceedings of the 2022 …, 2022 - dl.acm.org
Eye tracking has evolved as a promising hands-free interaction mechanism to support
people with disabilities. However, its adoption as a control mechanism in the gaming …

Effects of shared gaze on audio-versus text-based remote collaborations

GH Kütt, T Tanprasert, J Rodolitz, B Moyza… - Proceedings of the …, 2020 - dl.acm.org
Remote collaborations are becoming ubiquitous, but, despite their many advantages, face
unique challenges compared to collocated collaborations. Visualizing the collaborator's …

GazeCues: Exploring the effects of gaze-based visual cues in virtual reality exploration games

M Lankes, A Ramirez Gomez - Proceedings of the ACM on Human …, 2022 - dl.acm.org
This paper examines different gaze-based cue visualization techniques in a Virtual Reality
(VR) exploration game. It is argued that gaze could be a valuable design tool for providing …

Social gaze in minimalist games

M Lankes - Proceedings of the Annual Symposium on Computer …, 2020 - dl.acm.org
Social gaze-based interactions in games form a timely field of research as they can enrich
communicative acts within the game world. Apart from portraying gaze via realistic-looking …

Exploring the Influence of Virtual Avatar Heads in Mixed Reality on Social Presence, Performance and User Experience in Collaborative Tasks

T Combe, R Fribourg, L Detto… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
In Mixed Reality (MR), users' heads are largely (if not completely) occluded by the MR Head-
Mounted Display (HMD) they are wearing. As a consequence, one cannot see their facial …

Towards designing diegetic gaze in games: The use of gaze roles and metaphors

A Ramirez Gomez, M Lankes - Multimodal Technologies and Interaction, 2019 - mdpi.com
Gaze-based interactions have found their way into the games domain and are frequently
employed as a means to support players in their activities. Instead of implementing gaze as …

Eye Ball: Gazing as a Dilemma in a Competitive Virtual Reality Game

M Lankes, S Ghosh, CB Lesser, K Isbister - Extended Abstracts of the …, 2024 - dl.acm.org
In the evolving landscape of gaming technology, our research explores the integration of
eye-tracking in VR games, moving beyond traditional applications. This paper presents" Eye …