[HTML][HTML] Technologies in home-based digital rehabilitation: scoping review

A Arntz, F Weber, M Handgraaf, K Lällä… - JMIR rehabilitation …, 2023 - rehab.jmir.org
Background Due to growing pressure on the health care system, a shift in rehabilitation to
home settings is essential. However, efficient support for home-based rehabilitation is …

Multi-channel EEG-based BCI using regression and classification methods for attention training by serious game

D Delisle-Rodriguez, HL de Oliveira Junior… - … Signal Processing and …, 2023 - Elsevier
Abstract Background and Objective: Most of the existing brain–computer interfaces (BCIs) for
attention cognitive training provide feedback only according to the classifier's output, instead …

Shannon entropy approach reveals relevant genes in Alzheimer's disease

A Monaco, N Amoroso, L Bellantuono, E Lella… - PloS One, 2019 - journals.plos.org
Alzheimer's disease (AD) is the most common type of dementia and affects millions of
people worldwide. Since complex diseases are often the result of combinations of gene …

Usability evaluation of an adaptive serious game prototype based on affective feedback

L Karavidas, H Apostolidis, T Tsiatsos - Information, 2022 - mdpi.com
Difficulty in video games is an essential factor for a game to be considered engaging and is
directly linked to losing in a game. However, for the user to not feel bored or frustrated, it is …

Noise-based cyberattacks generating fake P300 waves in brain–computer interfaces

ET Martínez Beltrán, M Quiles Pérez, S López Bernal… - Cluster …, 2021 - Springer
Most of the current Brain–Computer Interfaces (BCIs) application scenarios use
electroencephalographic signals (EEG) containing the subject's information. It means that if …

Brain–computer interface in the context of information retrieval systems in a library

M Wójcik - Library Hi Tech, 2022 - emerald.com
Purpose The subject of this paper is the idea of Brain–Computer Interface (BCI). The main
goal is to assess the potential impact of BCI on the design, use and evaluation of information …

Laniakea@ ReCaS: exploring the potential of customisable Galaxy on-demand instances as a cloud-based service

MA Tangaro, P Mandreoli, M Chiara, G Donvito… - BMC …, 2021 - Springer
Background Improving the availability and usability of data and analytical tools is a critical
precondition for further advancing modern biological and biomedical research. For instance …

Micogito: a serious gamebook based on daily life scenarios to cognitively stimulate older adults

V Palumbo, F Paterno - Proceedings of the Conference on Information …, 2021 - dl.acm.org
With the increase in the number of people aged 60 years and older, it becomes essential to
promote active ageing. Adequate cognitive training activity can preserve older adults' health …

Acta: a mobile-health solution for integrated nudge-neurofeedback training for senior citizens

G Cisotto, A Trentini, I Zoppis, A Zanga… - arXiv preprint arXiv …, 2021 - arxiv.org
As the worldwide population gets increasingly aged, in-home telemedicine and mobile-
health solutions represent promising services to promote active and independent aging and …

Eficacia del programa gradior para la estimulación cognitiva de personas con alzheimer (Effectiveness of Gradior software and cognitive stimulation in people with …

MI Barrientos-García, E Barrera-Algarín - Retos, 2022 - recyt.fecyt.es
Esta investigación tiene como principal objetivo analizar la relación existente entre el
programa informático Gradior, y la mejora o mantenimiento del nivel cognitivo de aquellas …