A review of chatbot-assisted learning: pedagogical approaches, implementations, factors leading to effectiveness, theories, and future directions

R Zhang, D Zou, G Cheng - Interactive Learning Environments, 2023 - Taylor & Francis
The chatbot has been increasingly applied and investigated in education, along with many
review studies from different aspects. However, few reviews have been conducted on …

Target languages, types of activities, engagement, and effectiveness of extramural language learning

R Zhang, D Zou, G Cheng, H Xie, FL Wang, OTS Au - PloS one, 2021 - journals.plos.org
Since Sundqvist introduced the term “extramural English” in 2009, empirical research on
extramural language learning has continued to expand. However, the expanding empirical …

[HTML][HTML] Developing a gamified AI-enabled online learning application to improve students' perception of university physics

CW Cheah - Computers and Education: Artificial Intelligence, 2021 - Elsevier
This article discusses the current progress of the on-going design efforts in creating an AI-
enabled gamified web-based online learning application in the university introductory …

Learning by storytelling and critiquing: a peer assessment-enhanced digital storytelling approach to promoting young students' information literacy, self-efficacy, and …

GJ Hwang, D Zou, YX Wu - Educational technology research and …, 2023 - Springer
Most conventional information literacy classes apply direct instruction where students focus
on memorizing target knowledge. As this approach promotes little active learning, while …

Chatbot-based learning of logical fallacies in EFL writing: perceived effectiveness in improving target knowledge and learner motivation

R Zhang, D Zou, G Cheng - Interactive Learning Environments, 2023 - Taylor & Francis
Chatbots have been increasingly applied for EFL education and demonstrated overall
usefulness in improving knowledge and motivation, while this technology has yet to be used …

Applying game-based learning to a primary school class in computer science terminology learning

B Kaldarova, B Omarov, L Zhaidakbayeva… - Frontiers in …, 2023 - frontiersin.org
Introduction Game-based learning is an innovative technique that utilizes the educational
potential of videogames in general, and serious games in particular, to enhance training …

Exploring the effect of improved learning performance: A mobile augmented reality learning system

WT Wang, YL Lin, HE Lu - Education and Information Technologies, 2023 - Springer
Students are commonly in a high cognitive load state when they encounter sophisticated
knowledge. Whether the novel augmented reality (AR) technology can be utilized in an …

Effects of a two-tier test strategy on students' digital game-based learning performances and flow experience in environmental education

XM Wang, SM Wang, JN Wang… - Journal of …, 2023 - journals.sagepub.com
At present, environmental issues are of concern to all countries, especially for developing
countries, and education on waste sorting is urgent. However, it remains a challenge to …

Effects of integrating a role‐playing game into a virtual reality‐based learning approach on students' perceptions of immersion, self‐efficacy, learning motivation and …

CH Chen, JY Syu - British Journal of Educational Technology, 2024 - Wiley Online Library
Virtual contexts play a crucial role in assisting students' learning. Researchers have taken
advantage of the potential of immersive virtual reality (VR) for situating students in …

A comparative review of mobile and non-mobile games for language learning

F Su, D Zou, H Xie, FL Wang - SAGE Open, 2021 - journals.sagepub.com
Recent studies have increasingly investigated the effectiveness of both mobile and non-
mobile digital game-based language learning. To gain an in-depth understanding of the …