Computing robust counter-strategies

M Johanson, M Zinkevich… - Advances in neural …, 2007 - proceedings.neurips.cc
Adaptation to other initially unknown agents often requires computing an effective counter-
strategy. In the Bayesian paradigm, one must find a good counter-strategy to the inferred …

[PDF][PDF] Plays as Effective Multiagent Plans Enabling Opponent-Adaptive Play Selection.

MH Bowling, B Browning, MM Veloso - ICAPS, 2004 - cdn.aaai.org
Coordinated action for a team of robots is a challenging problem, especially in dynamic,
unpredictable environments. Robot soccer is an instance of a domain where well defined …

[PDF][PDF] Opponent-driven planning and execution for pass, attack, and defense in a multi-robot soccer team

J Biswas, JP Mendoza, D Zhu, B Choi, S Klee… - Proceedings of the …, 2014 - ifaamas.org
ABSTRACT We present our Small Size League (SSL) robot soccer team, CMDragons, which
performed strongly at the RoboCup'13 competition, placing second out of twenty teams after …

Heuristic-based laser scan matching for outdoor 6D SLAM

A Nüchter, K Lingemann, J Hertzberg… - Annual Conference on …, 2005 - Springer
Abstract 6D SLAM (Simultaneous Localization and Mapping) or 6D Concurrent Localization
and Mapping of mobile robots considers six dimensions for the robot pose, namely, the x, y …

An overview on opponent modeling in RoboCup soccer simulation 2D

S Pourmehr, C Dadkhah - RoboCup 2011: Robot Soccer World Cup XV …, 2012 - Springer
This paper reviews the proposed opponent modeling algorithms within the soccer simulation
domain. RoboCup soccer simulation 2D is a rich multi agent environment where opponent …

Multiagent learning in the presence of agents with limitations

M Bowling - 2003 - search.proquest.com
Learning to act in a multiagent environment is a challenging problem. Optimal behavior for
one agent depends upon the behavior of the other agents, which are learning as well …

Recognizing probabilistic opponent movement models

P Riley, M Veloso - RoboCup 2001: Robot Soccer World Cup V 5, 2002 - Springer
In multiagent adversarial domains, team agents should adapt to the environment and
opponent. We introduce a model representation as part of a planning process for a …

Modeling opponent decision in repeated one-shot negotiations

S Saha, A Biswas, S Sen - Proceedings of the fourth international joint …, 2005 - dl.acm.org
In many negotiation and bargaining scenarios, a particular agent may need to interact
repeatedly with another agent. Typically, these interactions take place under incomplete …

[PDF][PDF] Safe Strategies for Agent Modelling in Games.

P McCracken, M Bowling - AAAI Technical Report (2), 2004 - cdn.aaai.org
Research in opponent modelling has shown success, but a fundamental question has been
overlooked: what happens when a modeller is faced with an opponent that cannot be …

Evolving explicit opponent models in game playing

AJ Lockett, CL Chen, R Miikkulainen - … of the 9th annual conference on …, 2007 - dl.acm.org
Opponent models are necessary in games where the game state is only partially known to
the player, since the player must infer the state of the game based on the opponents actions …