Art, nature and mental health: assessing the biopsychosocial effects of a 'creative green prescription'museum programme involving horticulture, artmaking and …

LJ Thomson, N Morse, E Elsden… - Perspectives in public …, 2020 - journals.sagepub.com
Aims: To assess the biopsychosocial effects of participation in a unique, combined arts-and
nature-based museum intervention, involving engagement with horticulture, artmaking and …

Immersive applications in museums: an analysis of the use of xr technologies and the provided functionality based on systematic literature review

V Komianos - JOIV: International Journal on Informatics Visualization, 2022 - joiv.org
Abstract Immersive technologies (Virtual, Augmented, and Mixed Reality) are widely used in
cultural heritage for communication, enhancing the visiting experience, and improving …

[HTML][HTML] Do VR and AR versions of an immersive cultural experience engender different user experiences?

I Verhulst, A Woods, L Whittaker, J Bennett… - Computers in Human …, 2021 - Elsevier
Abstract Although Virtual Reality (VR) and Augmented Reality (AR) user experiences have
received large amounts of recent research interest, a direct comparison of different …

Exploring relations among authentic tourism experience, experience quality, and tourist behaviours in phygital heritage with experimental design

ŞF Çiftçi, B Çizel - Journal of Destination Marketing & Management, 2024 - Elsevier
Mixed reality (MR) in museums has become increasingly prevalent because of the rapid
progress of digitalisation. However, there is a dearth of research examining the impact of MR …

From immersion's bleeding edge to the augmented telegrapher: A method for creating mixed reality games for museum and heritage contexts

T Krzywinska, T Phillips, A Parker… - Journal on Computing and …, 2020 - dl.acm.org
Immersive technologies can be used to broaden the possibilities of storytelling in heritage
contexts to enrich the ways in which museum collections are interpreted and to facilitate …

Exploring the role of immersive technology in digitally representing contemporary crafts within hybrid museum exhibitions: a scoping review

R Zhang, F Peng, I Gwilt - Digital Creativity, 2024 - Taylor & Francis
This study focuses on the complex design process of developing museum exhibitions that
feature contemporary craft artifacts, while leveraging immersive technologies such as virtual …

Digital games in the museum: perspectives and priorities in videogame design

C Beavis, J O'Mara, R Thompson - Learning, Media and …, 2021 - Taylor & Francis
There is growing interest in the incorporation of digital games as part of the suite of offerings
in museum education in heritage environments. Digital games are seen as ways of …

Designing soundscapes for presence in virtual reality exhibitions: a study of visitor experiences

J Rudi - Visitor Studies, 2021 - Taylor & Francis
In museum exhibition design, the experiential aspects of virtual reality and other immersive
technologies are increasingly being explored. This study contributes to these explorations …

[HTML][HTML] Revolution of Digital Marketing with DeFi Systems for Cultural Organizations

T Fotiadis, DP Sakas, AE Papadopoulou, AG Andreou… - Sustainability, 2025 - mdpi.com
Cultural organizations, such as museums, increasingly seek innovative ways to enhance
their financial sustainability and attract diverse, global audiences. Implementing …

Play and manifestations of playfulness in interactive and immersive museum spaces

I Ntalla - Culture, Theory and Critique, 2021 - Taylor & Francis
The paper critically examines connections of play in interactive and immersive spaces that
comment on climate and environmental crisis. The analysis of a playful museum space with …