When smart devices interact with pervasive screens: A survey

PC Ng, J She, KE Jeon, M Baldauf - ACM Transactions on Multimedia …, 2017 - dl.acm.org
The meeting of pervasive screens and smart devices has witnessed the birth of screen-smart
device interaction (SSI), a key enabler to many novel interactive use cases. Most current …

Interaction with platform games using smartwatches and continuous gesture recognition: a case study

TH Nascimento, FAAMN Soares… - 2018 IEEE 42nd …, 2018 - ieeexplore.ieee.org
This work proposes the development of a method for smartwatches that allows to control
platform games using continuous recognition of gestures and conducts a case study as the …

Understanding players' interaction patterns with mobile game app UI via visualizations

Q Li, H Zeng, Z Peng, X Ma - … of the Ninth International Symposium of …, 2021 - dl.acm.org
Understanding how players interact with the mobile game app on smartphone devices is
important for game experts to develop and refine their app products. Conventionally, the …

Smartphone teleoperation for self-balancing telepresence robots

AE Ainasoja, S Pertuz… - … Conference on Computer …, 2019 - researchportal.tuni.fi
Self-balancing mobile platforms have recently been adopted in many applications thanks to
their light-weight and slim build. However, inherent instability in their behaviour makes both …

Comparing methods for numerical input in immersive virtual environments

G Lepouras - Virtual Reality, 2018 - Springer
Numeric input is a sub-case of alphanumeric input where a user wishes to communicate a
numerical value to the computer. While this is a straightforward task for windows-based …

The influence of naturally mapped control interfaces for video games on the player experience and intuitive interaction

MW McEwan - 2017 - eprints.qut.edu.au
This thesis empirically explores the influence of different types of naturally mapped control
interfaces (NMCIs) for video games on the player experience and intuitive interaction …

Virtual Joystick Control Sensitivity and Usage Patterns in a Large-Scale Touchscreen-Based Mobile Game Study

J Baxter, T Adamson, Y Hasan, M Yousefi… - Proceedings of the 16th …, 2023 - dl.acm.org
The virtual sliding joystick input method for touchscreen devices is widely used for games on
mobile devices. Existing studies compare virtual joysticks to other input methods, but do not …

Tilt-Touch synergy: Input control for “dual-analog” style mobile games

RJ Teather, A Roth, IS MacKenzie - Entertainment computing, 2017 - Elsevier
We propose the use of device tilt in conjunction with touch control in mobile “dual-analog”
games–games using two virtual analog sticks to independently control player movement …

Evaluation of low cost controllers for Mobile based virtual reality headsets

S Lindsey - 2017 - repository.fit.edu
Virtual Reality (VR) is no longer just for training purposes. The consumer VR market has
become a large part of the VR world and is growing at a rapid pace. In spite of this growth …

Applying design thinking for prototyping a game controller

GF Alves, EV Souza, DG Trevisan… - … Computing–ICEC 2018 …, 2018 - Springer
Game controllers design is undergoing a major shift due to the disruptive forces of new
paradigms of interaction and a wide set of game genres. With so many approaches involving …